3

我创建了两个类“DEVICE_s”和“DEVICE_SET_s”,如下所示:

Device_Manager.h

typedef struct DEVICE_s DEVICE_s;
typedef struct DEVICE_SET_s DEVICE_SET_s;

Device_Manager.c

struct DEVICE_s
{
    uint32_t IP;
    TYPE_e Type;
    METHOD_e Method;
    GROUP_RULE_e GroupRule;
    char Name[NAME_SIZE];
};
struct DEVICE_SET_s
{
    uint8_t     Total;
    uint8_t     Used;
    uint8_t     Available;
    DEVICE_s    Set[SET_SIZE];
};
DEVICE_s Instance;
DEVICE_SET_s Objects;

因为我将这两个类放在同一个文件中,所以操作变量“Instance”和“Objects”的所有函数都放在这个文件中。

考虑到模块化,我认为这种方式不好,所以我想创建另一个源文件来单独管理类“DEVICE_SET_s”,就像:

DeviceSet_Manager.h

typedef struct DEVICE_SET_s DEVICE_SET_s;

DeviceSet_Manager.c

#include "Device_Manager.h"
#include "DeviceSet_Manager.h"
struct DEVICE_SET_s
{
    uint8_t     Total;
    uint8_t     Used;
    uint8_t     Available;
    DEVICE_s    Set[SET_SIZE];    //Oops! Incomplete Type Is Not Allowed
};

但是,就 DeviceSet_Manager.c 而言,“DEVICE_s”类是不可见的(不是完整的类型)。

我该如何解决?谢谢

4

2 回答 2

2

你想要的是不透明的类型

  • 设备
  • DEVICE_SET

这对两者来说都是直截了当的:

  • 标头,定义

    • 对象结构的不完整类型。指向它的指针是处理对象实例并传递给其接口函数的不透明类型
    • 接口函数的原型
  • 实施

    • 完整型
    • 接口功能

标题

设备.h

#ifndef DEVICE_H
#define DEVICE_H

struct device;

struct device * device_new(void);
void device_delete(struct device *);

#endif

device_set.h:

#ifndef DEVICE_H
#define DEVICE_H

#include "device.h"

struct device_set;

struct device_set * device_set_new(size_t);
void device_set_delete(struct device_set *);

int device_set_set_device(struct device_set *, size_t, struct device *);
struct device * device_set_get_device(struct device_set *, size_t); 


#endif

实现

设备.c

#include "device.h"

struct device {
  ...
};

struct device * device_new(void)
{
  struct device * pd = malloc(sizeof * pd);
  if (NULL != pd)
  {
    /* Init members here. */
  }

  return pd;
}

void device_delete(struct device * pd)
{
  if (pd)
  {
    /* de-init (free?) members here. */
  }

  free(pd);
}

device_set.c:

#include "device_set.h"

struct device_set
{
  size_t total;
  size_t used;
  size_t available; /* what is this for? isn't it just total - used? */
  struct device ** pd;
}

struct device_set * device_set_new(size_t nb)
{
  struct device_set pds = malloc(sizeof *pds);
  if (NULL != pds)
  {
    pds->pd = malloc(nb * sizeof *pds->pd);
    if (NULL == pds->pd)
    {
      free(pds);
      pds = NULL;
    }
    else
    {
      for (size_t d = 0; d < nb; ++d)
      {
        pds->pd[d] = NULL;
      }

      pds->total = nb;
      pds->used = 0;
      pds->available = 0;
    }
  }

  return pds;
}

void device_set_delete(struct device_set * pds)
{
  if (pds)
  {
    free(pds->pd);
    free(pds)
  }

  return;
}

int device_set_set_device(struct device_set * pds, size_t d, struct device * pd)
{
  int result = 0;

  if (pds->total <= d)      
  {
    result = ERANGE;
  }
  else
  {
    pds->pd[d] = pd;
  }

  return;
}    

struct device * device_set_get_device(struct device_set * pds, size_t d); 
  int result = 0;
  struct device * pd = NULL;

  if (pds->total <= d)      
  {
    result = ERANGE;
  }
  else
  {
    pd = pds->pd[d];
  }

  return pd;
}
于 2019-01-28T12:12:18.230 回答
1

这是我通常做的:

设备.h

// insert header guards here

typedef struct DEVICE_s DEVICE_s;
struct DEVICE_s
{
   ...
};

// method declarations here
DEVICE_Init(DEVICE_s * this, ...);
DEVICE_Foo(DEVICE_s * this, ...);

设备.c

#include "device.h"
// method implementations here

设备集.h

//hguards...

#include "device.h"

typedef struct DEVICE_SET_s DEVICE_SET_s;
struct DEVICE_SET_s
{
    uint8_t     Total;
    uint8_t     Used;
    uint8_t     Available;
    DEVICE_s    Set[SET_SIZE];
};

// method declarations here
DEVICE_SET_Init(DEVICE_SET_s * this, ...);
DEVICE_SET_Foo(DEVICE_SET_s * this, ...);

设备集.c

#include "deviceset.h"
// method implementations here

用户代码.c

DEVICE_SET_s myDevices;
void func(void) {
     DEVICE_SET_Init(&myDevices, a, b, c);         
        ...
}

使用这种方法,用户有责任在使用前分配内存并调用 init 函数(=构造函数)来初始化对象。

它并没有真正给你封装,但给了最大的分配自由。为了使封装工作良好,它需要语言的支持。因为 C 语言一开始就非常有限,所以我不建议仅仅为了满足编程范式而添加更多限制。

于 2019-01-28T10:38:49.690 回答