我需要为不同的本地资源(HTML5 游戏)初始化具有两条路径的 GCDWebServer。
现在我可以使用 addGETHandler 为一个资源创建路径。如果您将再次使用此处理程序,则可以使用一次,旧的处理程序将被删除,新的处理程序将取代它。
这是我的代码:
let firstGameFolderPath = Bundle.main.path(forResource: "game1", ofType: nil)
ServerService.gcdWebServer.addGETHandler(forBasePath: "/", directoryPath: firstGameFolderPath!, indexFilename: "index.html", cacheAge: 0, allowRangeRequests: true)
ServerService.gcdWebServer.start(withPort: 8080, bonjourName: "GCD Web Server")
如果有人对如何解决此任务有任何想法,那就太好了。
PS 我想创建 2 台具有不同端口的服务器,但它太贵了。
所有发生的控制器(方法 didSelectRowAt):
import UIKit
class MenuViewController: UITableViewController, UINavigationControllerDelegate {
override func viewDidLoad() {
super.viewDidLoad()
tableView.tableFooterView = UIView()
self.navigationController?.delegate = self
}
// MARK: - Table view data source
override func numberOfSections(in tableView: UITableView) -> Int {
// #warning Incomplete implementation, return the number of sections
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// #warning Incomplete implementation, return the number of rows
return 3
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let menuCell = tableView.dequeueReusableCell(withIdentifier: "MenuCell") as? MenuTableViewCell
switch indexPath.row {
case 0:
menuCell?.updateCell(title: "Главная")
case 1:
menuCell?.updateCell(title: "Первая игра")
case 2:
menuCell?.updateCell(title: "Вторая игра")
default:
break
}
return menuCell!
}
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
let menuCell = tableView.cellForRow(at: indexPath) as! MenuTableViewCell
switch indexPath.row {
case 0:
self.view.window!.rootViewController?.dismiss(animated: true, completion: nil)
case 1:
menuCell.activityIndicator.startAnimating()
let firstGameFolderPath = Bundle.main.path(forResource: "game1", ofType: nil)
ServerService.gcdWebServer.addGETHandler(forBasePath: "/", directoryPath: firstGameFolderPath!, indexFilename: "index.html", cacheAge: 0, allowRangeRequests: true)
ServerService.gcdWebServer.start(withPort: 8080, bonjourName: "GCD Web Server")
self.perform(#selector(showGameVC), with: nil, afterDelay: 1) //Delay for launching WebServer
case 2:
menuCell.activityIndicator.startAnimating()
let secondGameFolderPath = Bundle.main.path(forResource: "game2", ofType: nil)
ServerService.gcdWebServer.addGETHandler(forBasePath: "/", directoryPath: secondGameFolderPath!, indexFilename: "index.html", cacheAge: 0, allowRangeRequests: true)
ServerService.gcdWebServer.start(withPort: 8080, bonjourName: "GCD Web Server")
self.perform(#selector(showGameVC), with: nil, afterDelay: 1) //Delay for launching WebServer
default:
break
}
tableView.deselectRow(at: indexPath, animated: true)
}
@objc func showGameVC() {
let gameViewController = self.storyboard?.instantiateViewController(withIdentifier: "GameVC") as! GameViewController
self.navigationController?.pushViewController(gameViewController, animated: true)
}
}