1

据我所知,Konva 没有一种简单/内置的方式来创建右键单击对象的上下文菜单。我正忙于一个需要使用上下文菜单的项目,所以我想我应该创建自己的。

不用说我对 Konva 还很陌生,所以我希望 SO 上的某个人可能有更多的经验来帮助我克服最后的障碍。

我创建了一个沙盒,位于这里

要求是:

  1. 对象应该是可拖动的。(我从 Konva 沙箱中复制了一个工作示例。)
  2. 右键单击对象时应显示上下文菜单。
  3. 上下文菜单应该是动态的,因此允许多个项目,每个项目在单击时执行自己的回调。
  4. 做出选择后,应关闭上下文菜单。

到目前为止,我已经完成了大部分工作,但我正在努力解决的问题是:

  1. 我不知道如何将鼠标悬停在一个上下文菜单项上,使其突出显示,然后移至下一个应突出显示的项并将旧的恢复为原始设置。
  2. 移出上下文菜单会重新绘制整个对象。我不明白为什么。
  3. 单击一个项目会触发两个项目的回调。为什么?我定位了被点击的特定菜单项,但同时获得?
  4. 这一点不是一个错误,更多的是我不确定如何继续:如果用户在对象上多次右键单击,我将如何防止创建多个上下文菜单?从概念上讲,我知道我可以使用上下文菜单的名称搜索图层(?)中的任何项目并关闭它,但是我不知道该怎么做。

我将不胜感激任何帮助。提前致谢。

4

2 回答 2

4

不确定我是否迟到但我会使用React Portals,react-konva 页面上有一个关于它的示例:https ://konvajs.github.io/docs/react/DOM_Portal.html

我分叉了你的沙箱,这将如何完成:https ://codesandbox.io/s/km0n1x8367

于 2018-12-31T12:00:32.517 回答
1

恐怕不是反应,而是普通的 JS,但它照亮了你必须做的一些事情。

单击粉红色圆圈,然后选择选项 2 并单击子选项 2。

需要更多工作的领域:

  • 通过 JSON 传递菜单配置数据
  • 使添加回调成为类中的一种方法
  • 在隐藏上添加超时以允许摇晃的鼠标手
  • 当用户鼠标移出或单击另一个选项时如何处理隐藏子菜单
  • 添加显示和隐藏动画

// Set up the canvas / stage
var stage = new Konva.Stage({container: 'container1', width: 600, height: 300});

// Add a layer some sample shapes
var layer = new Konva.Layer({draggable: false});
stage.add(layer);

// draw some shapes.
var circle = new Konva.Circle({ x: 80, y: 80, radius: 30, fill: 'Magenta'});
layer.add(circle);

var rect = new Konva.Rect({ x: 80, y: 80, width: 60, height: 40, fill: 'Cyan'});
layer.add(rect);

stage.draw();

// that is the boring bit over - now menu fun

// I decided to set up a plain JS object to define my menu structure - could easily receive from async in JSON format. [Homework #1]
var menuData = { options: [
  {key: 'opt1', text: 'Option 1', callBack: null},
  {key: 'opt2', text: 'Option 2', callBack: null, 
    options: [ 
      {key: 'opt2-1', text: 'Sub 1', callBack: null}, 
      {key: 'opt2-2', text: 'Sub 2', callBack: null} 
   ]
  },
  {key: 'opt3', text: 'Option 3', callBack: null},
  {key: 'opt4', text: 'Option 4', callBack: null}  
]};

// Define a menu 'class' object.
var menu = function(menuData) {

  var optHeight = 20;  // couple of dimension constants. 
  var optWidth = 100;
  var colors = ['white','gold'];
  
  this.options = {}; // prepare an associative list accessible by key - will put key into the shape as the name so we can can get from click event to this entry

  this.menuGroup = new Konva.Group({}); // prepare a canvas group to hold the option rects for this level. Make it accessible externally by this-prefix

  var _this = this;  // put a ref for this-this to overcome this-confusion later. 

  // recursive func to add a menu level and assign its option components.
  var addHost = function(menuData, hostGroup, level, pos){  // params are the data for the level, the parent group, the level counter, and an offset position counter
    var menuHost = new Konva.Group({ visible: false});  // make a canvas group to contain new options
    hostGroup.add(menuHost); // add to the parent group

    // for every option at this level
    for (var i = 0; i < menuData.options.length; i = i + 1 ){
      var option = menuData.options[i]; // get the option into a var for readability

      // Add a rect as the background for the visible option in the menu.
      option.optionRect = new Konva.Rect({x: (level * optWidth), y: (pos + i) * optHeight, width: optWidth, height: optHeight, fill: colors[0], stroke: 'silver', name: option.key });
      option.optionText = new Konva.Text({x: (level * optWidth), y: (pos + i) * optHeight, width: optWidth, height: optHeight, text: ' ' + option.text, listening: false, verticalAlign: 'middle'})
  console.log(option.optionText.height())
      option.optionRect
        .on('mouseover', function(){
          this.fill(colors[1])
          layer.draw();
          })
        .on('mouseleave', function(){
          this.fill(colors[0])
          layer.draw();
          })
      
      // click event listener for the menu option 
      option.optionRect.on('click', function(e){

        var key = this.name(); // get back the key we stashed in the rect so we can get the options object from the lookup list 

        if (_this.options[key] && (typeof _this.options[key].callback == 'function')){ // is we found an option and it has a real function as a callback then call it.
          _this.options[key].callback();
        } 
        else {
          console.log('No callback for ' + key)
        }
        
      })
      menuHost.add(option.optionRect); // better add the rect and text to the canvas or we will not see it
      menuHost.add(option.optionText);       
      
      _this.options[option.key] = option; // stash the option in the lookup list for later retrieval in click handlers.

      // pay attention Bond - if this menu level has a sub-level then we call into this function again.  
      if (option.options){
        
        var optionGroup = addHost(option, menuHost, level + 1, i)  // params 3 & 4 are menu depth and popout depth for positioning the rects. 

        // make an onclick listener to show the sub-options
        option.callback = function(e){
          optionGroup.visible(true);
          layer.draw();
        }        
      }
    }
    return menuHost; // return the konva group 
  } 

  // so - now we can call out addHost function for the top level of the menu and it will recurse as needed down the sub-options.
  var mainGroup = addHost(menuData, this.menuGroup, 0, 0);

  // lets be nice and make a show() method that takes a position x,y too.
  this.show = function(location){
    location.x = location.x - 10;  // little offset to get the group under the mouse
    location.y = location.y - 10;
    
    mainGroup.position(location);
    mainGroup.show(); // notice we do not draw the layer here - leave that to the caller to avoid too much redraw.
  }

  // and if we have a show we better have a hide.
  this.hide = function(){
    mainGroup.hide();
  }
  
  // and a top-level group listener for mouse-out to hide the menu. You might want to put a timer on this [Homework #3]
  mainGroup.on('mouseleave', function(){
    this.hide();
    layer.draw();
  })
  
   
  // end of the menu class object.
  return this;
}


// ok - now we can get our menu data turned into a menu
var theMenu = new menu(menuData);
layer.add(theMenu.menuGroup); // add the returned canvas group to the layer
layer.draw();  // and never forget to draw the layer when it is time!

//
// now we can add some arbitrary callbacks to some of the options.
//
// make a trivial function to pop a message when we click option 1
var helloFunc = function(){
  alert('hello')
}
// make this the callback for opt1 - you can move this inside the menu class object as a setCallback(name, function()) method if you prefer [homework #2] 
theMenu.options['opt1'].callback = helloFunc;

// put a function on sub2 just to show it works.
theMenu.options['opt2-2'].callback = function(){ alert('click on sub-2') };

// and the original reason for this - make it a context menu on a shape.
circle.on('click', function(e){
  theMenu.show({x: e.evt.offsetX, y: e.evt.offsetY});
    layer.draw(); 
})
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/konva/2.5.1/konva.min.js"></script>
<div id='container1' style="width: 300px, height: 200px; background-color: silver;"></div>

于 2018-11-30T18:58:51.777 回答