我目前正在尝试为一些矩形着色以表示我的游戏角色的碰撞框。问题是我试图仅应用于矩形的颜色也应用于我的角色和背景纹理。因此,如果我使用以下代码绘制矩形:
void DrawRect(v2f MinPoint, v2f MaxPoint)
{
glBegin(GL_QUADS);
glColor3f(1.0f, 0.0f, 0.0f); //Red color
glVertex2f(MaxPoint.x, MaxPoint.y);
glColor3f(1.0f, 0.0f, 0.0f);
glVertex2f(MinPoint.x, MaxPoint.y);
glColor3f(1.0f, 0.0f, 0.0f);
glVertex2f(MinPoint.x, MinPoint.y);
glColor3f(1.0f, 0.0f, 0.0f);
glVertex2f(MaxPoint.x, MinPoint.y);
glEnd();
glFlush();
}
然后在绘制我的背景纹理之后:
void DrawBackground(ui32 TextureID, Drawable_Rect BackgroundImage, v2f MinUV, v2f MaxUV)
{
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, TextureID);
glBegin(GL_QUADS);
glTexCoord2f(MinUV.x, MinUV.y);
glVertex2f(BackgroundImage.BottomLeft.x, BackgroundImage.BottomLeft.y);
glTexCoord2f(MaxUV.x, MinUV.y);
glVertex2f(BackgroundImage.BottomRight.x, BackgroundImage.BottomRight.y);
glTexCoord2f(MaxUV.x, MaxUV.y);
glVertex2f(BackgroundImage.TopRight.x, BackgroundImage.TopRight.y);
glTexCoord2f(MinUV.x, MaxUV.y);
glVertex2f(BackgroundImage.TopLeft.x, BackgroundImage.TopLeft.y);
glEnd();
glFlush();
glDisable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, 0);
}
然后我的矩形和我的背景都是红色的,而不仅仅是我的矩形。为什么颜色会同时应用于我的矩形和纹理?