自从我尝试用统一引擎创建一个轨道系统以来已经有一周了。我找到了不同的解决方案和方法,但它们不能满足我希望看到的结果。有人能告诉我如何创建一个 C# 脚本并添加其他细节,例如偏心度吗?
这是我的“最佳”和最新代码:
轨道.cs
using UnityEngine;
using System.Collections;
public class Orbit : MonoBehaviour
{
public float axisX;
public float axisZ;
public float offsetY;
public Transform toOrbit;
public float vel = 0;
public bool clockwise;
float _vel = 0;
float timer = 0;
void Update () {
_vel = (vel / GetComponent<Rigidbody>().mass)*Time.fixedDeltaTime;
timer += _vel;
Rotate();
}
void Rotate() {
if(clockwise) {
float x = -Mathf.Cos(timer) * axisX;
float z = Mathf.Sin(timer) * axisZ;
Vector3 pos = new Vector3(x, offsetY, z);
transform.position = pos + toOrbit.position;
} else {
float x = Mathf.Cos(timer) * axisX;
float z = Mathf.Sin(timer) * axisZ;
Vector3 pos = new Vector3(x, offsetY, z);
transform.position = pos + toOrbit.position;
}
}
}
PS:我正在使用 Unity 5.2