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我了解 ARCore 尚不支持行走等 3D 动画,但如何为节点的旋转设置动画?

我知道我可以设置 LocalRotation 或 WorldRotation 但如何以流畅的方式连续制作动画?

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1 回答 1

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最简单的方法是使用Android Property Animation。在 Sceneform 示例“太阳系”中就是这样做的一个示例。看看RotatingNode。这将围绕其轴旋转节点。

首先,它创建一个ObjectAnimator,它使用 LinearInterpolation 设置围绕圆的 4 个点之间的旋转。

private static ObjectAnimator createAnimator() {
    // Node's setLocalRotation method accepts Quaternions as parameters.
    // First, set up orientations that will animate a circle.
    Quaternion orientation1 = Quaternion.axisAngle(new Vector3(0.0f, 1.0f, 0.0f), 0);
    Quaternion orientation2 = Quaternion.axisAngle(new Vector3(0.0f, 1.0f, 0.0f), 120);
    Quaternion orientation3 = Quaternion.axisAngle(new Vector3(0.0f, 1.0f, 0.0f), 240);
    Quaternion orientation4 = Quaternion.axisAngle(new Vector3(0.0f, 1.0f, 0.0f), 360);

    ObjectAnimator orbitAnimation = new ObjectAnimator();
    orbitAnimation.setObjectValues(orientation1, orientation2, orientation3, orientation4);

    // Next, give it the localRotation property.
    orbitAnimation.setPropertyName("localRotation");

    // Use Sceneform's QuaternionEvaluator.
    orbitAnimation.setEvaluator(new QuaternionEvaluator());

    //  Allow orbitAnimation to repeat forever
    orbitAnimation.setRepeatCount(ObjectAnimator.INFINITE);
    orbitAnimation.setRepeatMode(ObjectAnimator.RESTART);
    orbitAnimation.setInterpolator(new LinearInterpolator());
    orbitAnimation.setAutoCancel(true);

    return orbitAnimation;
  }

接下来,它开始动画:

  orbitAnimation = createAnimator();
  orbitAnimation.setTarget(this);
  orbitAnimation.setDuration(getAnimationDuration());
  orbitAnimation.start();
于 2018-09-19T00:32:56.127 回答