3

我正在尝试在bulletphysics 中实现一个简单的ghost 对象,这就是我创建ghost 对象的方式:

btGhostPairCallback* ghostCall = new btGhostPairCallback();
world->getBroadphase()->getOverlappingPairCache()->setInternalGhostPairCallback(ghostCall);

btGhostObject* ghostObj = new btGhostObject();
btCollisionShape* shape = new btBoxShape(btVector3(ofGetWidth()+1000, ofGetHeight()+1000, 50));
ghostObj->setCollisionShape(shape);
btTransform trans;
trans.setIdentity();
trans.setOrigin(btVector3(0,0,-500));
ghostObj->setWorldTransform(trans);
ghostObj->setCollisionFlags( btCollisionObject::CF_NO_CONTACT_RESPONSE);
world->addCollisionObject(ghostObj,btBroadphaseProxy::SensorTrigger,btBroadphaseProxy::AllFilter & ~btBroadphaseProxy::SensorTrigger);

这就是如何尝试找到碰撞:

btCollisionObject* obj = world->getCollisionObjectArray()[j];
btRigidBody* body = btRigidBody::upcast(obj);

    btAlignedObjectArray < btCollisionObject* > objsInsidePairCachingGhostObject;
    btAlignedObjectArray < btCollisionObject* >* pObjsInsideGhostObject = NULL;
    btGhostObject* ghost = btGhostObject::upcast(obj);

    if(ghost){
        objsInsidePairCachingGhostObject.resize(0);
        pObjsInsideGhostObject = &ghost->getOverlappingPairs();
        cout << ghost->getNumOverlappingObjects() << endl;

但我总是得到一个响应,即我所有的世界对象都与幽灵对象发生碰撞。

任何人都可以帮我获得一个功能简单的幽灵对象吗?

谢谢

4

2 回答 2

4

根据我对 GhostObject 的了解,您正在覆盖其默认的碰撞标志。尝试更改此行

ghostObj->setCollisionFlags( btCollisionObject::CF_NO_CONTACT_RESPONSE);

至:

ghostObj->setCollisionFlags( ghostObj->getCollisionFlags() | btCollisionObject::CF_NO_CONTACT_RESPONSE);

高温高压

于 2011-04-19T16:08:21.140 回答
1

虽然我同意应该通过将新标志添加到现有标志集来正确设置碰撞标志,但我还想指出,btBoxShape 的参数是定义对象半范围的 btVector3。这意味着宽度、高度和长度实际上是这些参数的两倍。

于 2014-03-19T02:51:51.830 回答