我正在尝试制作一个类似于以下 Youtube 视频的 MMO 角色控制器:https ://www.youtube.com/watch?v=fOvf7gRO_aM
基本上,您使用 WASD 来移动。您可以通过鼠标单击和拖动来移动相机,移动时,您的角色现在将沿新的相机方向移动。问题是,我希望当我按下 WASD 时,角色(而不是相机)将面向运动的方向。
我试着用这个:
if (Input.GetAxis("Vertical") > 0 | Input.GetAxis("Vertical") < 0){
Quaternion turnAngle = Quaternion.Euler(0, centerPoint.eulerAngles.y, 0);
character.localRotation = Quaternion.Slerp(character.rotation, turnAngle, Time.deltaTime * rotationSpeed);
}
角色没有面向正确的方向,所以我尝试了这个
if (Input.GetAxis("Vertical") > 0 | Input.GetAxis("Vertical") < 0){
Quaternion turnAngle = Quaternion.Euler(0, centerPoint.eulerAngles.y, 0);
character.rotation = Quaternion.LookRotation(movement);
}
但这似乎不起作用。毕竟我是菜鸟:D
这是控制器移动部分的完整代码:
private void Move()
{
moveFrontBack = Input.GetAxis("Vertical") * moveSpeed;
moveLeftRight = Input.GetAxis("Horizontal") * moveSpeed;
Vector3 movement = new Vector3(moveLeftRight, 0, moveFrontBack);
movement = character.rotation * movement;
characterController.Move(movement * Time.deltaTime);
//Animation on move
if (movement.magnitude != 0)
{
anim.SetBool("isWalking", true);
anim.SetBool("isIdle", false);
}
if (movement.magnitude == 0)
{
anim.SetBool("isWalking", false);
anim.SetBool("isIdle", true);
}
centerPoint.position = new Vector3(character.position.x, character.position.y + mouseYPosition, character.position.z);
//The place where things go south it seems
if (Input.GetAxis("Vertical") > 0 | Input.GetAxis("Vertical") < 0)
{
Quaternion turnAngle = Quaternion.Euler(0, centerPoint.eulerAngles.y, 0);
character.rotation = Quaternion.Slerp(character.rotation, turnAngle, Time.deltaTime * rotationSpeed);
}
我在控制器上有一个以前的版本,没有用鼠标改变相机,但是正确的角色的行为面向输入的方向:
private void Move()
{
moveFrontBack = Input.GetAxis("Vertical") * moveSpeed;
moveLeftRight = Input.GetAxis("Horizontal") * moveSpeed;
Vector3 movement = new Vector3(moveLeftRight, 0, moveFrontBack);
characterController.Move(movement * Time.deltaTime);
if (movement != Vector3.zero) transform.rotation = Quaternion.LookRotation(movement);
if (movement.magnitude != 0)
{
anim.SetBool("isWalking", true);
anim.SetBool("isIdle", false);
}
if (movement.magnitude == 0)
{
anim.SetBool("isWalking", false);
anim.SetBool("isIdle", true);
}
playerCamera.position = new Vector3(character.position.x, character.position.y + yCamera, character.position.z + zCamera);
}
另外,这里是鼠标移动部分:
void MouseTurnAround()
{
zoom += Input.GetAxis("Mouse ScrollWheel") * zoomSpeed;
if (zoom > zoomMin)
zoom = zoomMin;
if (zoom < zoomMax)
zoom = zoomMax;
playerCamera.transform.localPosition = new Vector3(0, 0, zoom);
if (Input.GetMouseButton(0))
{
mouseX += Input.GetAxis("Mouse X");
mouseY -= Input.GetAxis("Mouse Y");
}
mouseY = Mathf.Clamp(mouseY, -60f, 60f);
playerCamera.LookAt(centerPoint);
centerPoint.localRotation = Quaternion.Euler(mouseY, mouseX, 0);
}
我真的没有更多的想法,所以也许聪明的人可以看到他们能做什么!提前致谢..