我有这段代码可以让敌人跟随我的玩家(以及攻击等),但我不确定如何在其中添加导航网格,以便它可以导航障碍物。目前,它前进并卡在墙壁和障碍物上。我以前从未使用过导航网格。
我将如何在此代码中实现 navmesh 寻路。
谢谢你。
using UnityEngine;
using System.Collections;
public class wheatleyfollow : MonoBehaviour {
public GameObject ThePlayer;
public float TargetDistance;
public float AllowedRange = 500;
public GameObject TheEnemy;
public float EnemySpeed;
public int AttackTrigger;
public RaycastHit Shot;
void Update() {
transform.LookAt (ThePlayer.transform);
if (Physics.Raycast (transform.position, transform.TransformDirection (Vector3.forward), out Shot)) {
TargetDistance = Shot.distance;
if (TargetDistance < AllowedRange) {
EnemySpeed = 0.05f;
if (AttackTrigger == 0) {
transform.position = Vector3.MoveTowards (transform.position, ThePlayer.transform.position, EnemySpeed);
}
} else {
EnemySpeed = 0;
}
}
if (AttackTrigger == 1) {
EnemySpeed = 0;
TheEnemy.GetComponent<Animation> ().Play ("wheatleyattack");
}
}
void OnTriggerEnter() {
AttackTrigger = 1;
}
void OnTriggerExit() {
AttackTrigger = 0;
}
}