伙计们,
我研究了 FBO、RTT 和 MRT 以在我的应用程序中包含此功能,但是我遇到了一些问题/疑问,我在搜索过程中没有找到答案/提示。下面是我的场景的描述。如果有人可以帮助我,我将不胜感激。
我想做的事?
- 将两个渲染纹理(用于颜色和深度缓冲区)附加到同一个相机;
- 仅显示后期渲染相机中的颜色缓冲区;
- 在最终绘制回调中从深度和颜色缓冲区中读取图像;
- 将收集的浮动图像写入磁盘。
到目前为止我得到了什么?
- 允许单独渲染颜色或深度缓冲区,但不能同时在同一个相机上渲染;
- 在后期渲染相机中显示颜色缓冲区;
- 在最终绘制回调中读取颜色或深度缓冲区;
- 将收集到的图像(颜色或深度)写入磁盘 - 仅将图像作为 GL_UNSIGNED_BYTE。出现以下错误:
写入文件 ./Test-depth.png 时出错:警告:写入“./Test-depth.png”时出错。
有什么疑问?(帮助!)
- 如何在同一个相机中正确渲染两个纹理(颜色和深度缓冲区)?
- 如何在最终绘制回调中正确读取深度和颜色缓冲区?
- 在磁盘中写入图像期间,为什么错误仅针对图像显示为 GL_FLOAT,而不是针对 GL_UNSIGNED_BYTE?
- 在此过程中,附加到 osg::Geode 的渲染纹理是强制性的还是可选的?我需要创建两个 osg::Geode (每个缓冲区一个),还是两个都只创建一个 osg::Geode?
请查看我当前的源代码(我在这里做错了什么?):
// OSG includes
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <osgViewer/Viewer>
#include <osg/Camera>
#include <osg/Geode>
#include <osg/Geometry>
#include <osg/Texture2D>
struct SnapImage : public osg::Camera::DrawCallback {
SnapImage(osg::GraphicsContext* gc) {
_image = new osg::Image;
_depth = new osg::Image;
if (gc->getTraits()) {
int width = gc->getTraits()->width;
int height = gc->getTraits()->height;
_image->allocateImage(width, height, 1, GL_RGBA, GL_FLOAT);
_depth->allocateImage(width, height, 1, GL_DEPTH_COMPONENT, GL_FLOAT);
}
}
virtual void operator () (osg::RenderInfo& renderInfo) const {
osg::Camera* camera = renderInfo.getCurrentCamera();
osg::GraphicsContext* gc = camera->getGraphicsContext();
if (gc->getTraits() && _image.valid()) {
int width = gc->getTraits()->width;
int height = gc->getTraits()->height;
_image->readPixels(0, 0, width, height, GL_RGBA, GL_FLOAT);
_depth->readPixels(0, 0, width, height, GL_DEPTH_COMPONENT, GL_FLOAT);
osgDB::writeImageFile(*_image, "./Test-color.png");
osgDB::writeImageFile(*_depth, "./Test-depth.png");
}
}
osg::ref_ptr<osg::Image> _image;
osg::ref_ptr<osg::Image> _depth;
};
osg::Camera* setupMRTCamera( osg::ref_ptr<osg::Camera> camera, std::vector<osg::Texture2D*>& attachedTextures, int w, int h ) {
camera->setClearColor( osg::Vec4() );
camera->setClearMask( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
camera->setRenderOrder( osg::Camera::PRE_RENDER );
camera->setViewport( 0, 0, w, h );
osg::Texture2D* tex = new osg::Texture2D;
tex->setTextureSize( w, h );
tex->setSourceType( GL_FLOAT );
tex->setSourceFormat( GL_RGBA );
tex->setInternalFormat( GL_RGBA32F_ARB );
tex->setResizeNonPowerOfTwoHint( false );
tex->setFilter( osg::Texture2D::MIN_FILTER, osg::Texture2D::LINEAR );
tex->setFilter( osg::Texture2D::MAG_FILTER, osg::Texture2D::LINEAR );
attachedTextures.push_back( tex );
camera->attach( osg::Camera::COLOR_BUFFER, tex );
tex = new osg::Texture2D;
tex->setTextureSize( w, h );
tex->setSourceType( GL_FLOAT );
tex->setSourceFormat( GL_DEPTH_COMPONENT );
tex->setInternalFormat( GL_DEPTH_COMPONENT32 );
tex->setResizeNonPowerOfTwoHint( false );
attachedTextures.push_back( tex );
camera->attach( osg::Camera::DEPTH_BUFFER, tex );
return camera.release();
}
int main() {
osg::ref_ptr< osg::Group > root( new osg::Group );
root->addChild( osgDB::readNodeFile( "cow.osg" ) );
unsigned int winW = 800;
unsigned int winH = 600;
osgViewer::Viewer viewer;
viewer.setUpViewInWindow( 0, 0, winW, winH );
viewer.setSceneData( root.get() );
viewer.realize();
// setup MRT camera
std::vector<osg::Texture2D*> attachedTextures;
osg::Camera* mrtCamera ( viewer.getCamera() );
setupMRTCamera( mrtCamera, attachedTextures, winW, winH );
// set RTT textures to quad
osg::Geode* geode( new osg::Geode );
geode->addDrawable( osg::createTexturedQuadGeometry(
osg::Vec3(-1,-1,0), osg::Vec3(2.0,0.0,0.0), osg::Vec3(0.0,2.0,0.0)) );
geode->getOrCreateStateSet()->setTextureAttributeAndModes( 0, attachedTextures[0] );
geode->getOrCreateStateSet()->setMode( GL_LIGHTING, osg::StateAttribute::OFF );
geode->getOrCreateStateSet()->setMode( GL_DEPTH_TEST, osg::StateAttribute::OFF );
// configure postRenderCamera to draw fullscreen textured quad
osg::Camera* postRenderCamera( new osg::Camera );
postRenderCamera->setClearMask( 0 );
postRenderCamera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER, osg::Camera::FRAME_BUFFER );
postRenderCamera->setReferenceFrame( osg::Camera::ABSOLUTE_RF );
postRenderCamera->setRenderOrder( osg::Camera::POST_RENDER );
postRenderCamera->setViewMatrix( osg::Matrixd::identity() );
postRenderCamera->setProjectionMatrix( osg::Matrixd::identity() );
postRenderCamera->addChild( geode );
root->addChild(postRenderCamera);
// setup the callback
SnapImage* finalDrawCallback = new SnapImage(viewer.getCamera()->getGraphicsContext());
mrtCamera->setFinalDrawCallback(finalDrawCallback);
return (viewer.run());
}
提前致谢,
罗姆洛·切尔凯拉