我想用 Unity 中的图层过滤我的碰撞,但我真的不明白该怎么做。我正在关注本教程:http ://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/RigidBodyCollision.html#collision-filtering
我要做的就是禁用具有 Cube 和 Plane 层的对象之间的碰撞...
图.cpp:
bool Graph::Init()
{
/*...*/
cubeCollider->SetLayer(Physics::PhysicLayer::Cube);
planeCollider->SetLayer(Physics::PhysicLayer::Plane);
sphereCollider->SetLayer(Physics::PhysicLayer::Sphere);
capsuleCollider->SetLayer(Physics::PhysicLayer::Capsule);
_physX->SetCollisionFiltering(Physics::PhysicLayer::Cube, Physics::PhysicLayer::Plane);
/*...*/
}
这是我设置过滤器着色器的方法:
物理X.cpp:
void PhysX::SetCollisionFiltering(PhysicLayer p_one, PhysicLayer p_two)
{
// I don't really know what to do here...
PxFilterData filterData;
filterData.word0 = p_one;
filterData.word1 = p_two;
// no collision between objects with layer ONE and objects with layer TWO ?
for (unsigned int i = 0; i < _colliders.size(); ++i)
{
if (_colliders[i]->GetLayer() == p_one || _colliders[i]->GetLayer() == p_two)
_colliders[i]->GetShape()->setSimulationFilterData(filterData);
}
}
physx::PxFilterFlags CreateFilterShader(PxFilterObjectAttributes p_attributes0, PxFilterData p_filterData0,
PxFilterObjectAttributes p_attributes1, PxFilterData p_filterData1,
PxPairFlags& p_pairFlags, const void* p_constantBlock, PxU32 constantBlockSize)
{
// Trigger
if (PxFilterObjectIsTrigger(p_attributes0) || PxFilterObjectIsTrigger(p_attributes1))
{
p_pairFlags = PxPairFlag::eDETECT_DISCRETE_CONTACT
| PxPairFlag::eSOLVE_CONTACT
| PxPairFlag::eNOTIFY_TOUCH_FOUND
| PxPairFlag::eNOTIFY_TOUCH_LOST;
}
// Normal Collision
else
{
// Not sure
if ((p_filterData0.word0 & p_filterData1.word1) && (p_filterData1.word0 & p_filterData0.word1))
{
p_pairFlags = PxPairFlag::eDETECT_DISCRETE_CONTACT
| PxPairFlag::eSOLVE_CONTACT
| PxPairFlag::eNOTIFY_CONTACT_POINTS
| PxPairFlag::eNOTIFY_THRESHOLD_FORCE_FOUND
| PxPairFlag::eNOTIFY_THRESHOLD_FORCE_LOST
| PxPairFlag::eNOTIFY_THRESHOLD_FORCE_PERSISTS
| PxPairFlag::eNOTIFY_TOUCH_FOUND
| PxPairFlag::eNOTIFY_TOUCH_LOST
| PxPairFlag::eNOTIFY_TOUCH_PERSISTS;
}
}
return PxFilterFlag::eDEFAULT;
}
使用此代码,我的所有对象都不会发生碰撞...顺便说一下,我不太了解 PxFilter.word0、word1、word2 和 word3 是什么...
提前致谢 !