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我有两个场景:菜单和主。我有一个巨大的滞后SceneManager.LoadScene("Main")

这是来自分析器的数据: https ://gyazo.com/da116d1f8e9b429e9170bc3769d23ac4

据我了解与初始化 Zenject 上下文相关的 1 秒延迟。

这是我的安装程序:

using LevelGenerators;
using Signals;
using States;
using UnityEngine;
using Zenject;

public class MainMonoInstaller : MonoInstaller<MainMonoInstaller>
{
    [Inject] public BrickController.Settings BrickSettings;

    public override void InstallBindings()
    {
        Container.BindInterfacesAndSelfTo<GameController>().AsSingle().NonLazy();
        Container.BindInterfacesAndSelfTo<ScoreboardDataController>().AsSingle();
        Container.BindInterfacesAndSelfTo<InputController>().AsSingle();
        // signals
        Container.DeclareSignal<LaunchBallSignal>();
        Container.DeclareSignal<GameStateChangedSignal>();
        Container.DeclareSignal<MovePlayerSignal>();
        Container.DeclareSignal<MovePlayerToPositionSignal>();
        Container.DeclareSignal<FloorTouchedSignal>();
        Container.DeclareSignal<GiveScorepointsSignal>();
        Container.DeclareSignal<AttachToPlayerSignal>();
        Container.DeclareSignal<LevelCompletedSignal>();
        Container.DeclareSignal<ResetPlayerStateSignal>();
        Container.DeclareSignal<GameEndedSignal>();
        // factories
        Container.Bind<StateFactory>().AsSingle();
        Container.BindFactory<StartingGameState, StartingGameState.Factory>();
        Container.BindFactory<PlayingState, PlayingState.Factory>();
        Container.BindFactory<GameOverState, GameOverState.Factory>();

        Container.BindFactory<ClassicLevelGenerator, ClassicLevelGenerator.Factory>();
        Container.BindFactory<StarLevelGenerator, StarLevelGenerator.Factory>();
        //
        Container.BindFactory<BrickController, BrickController.Factory>()
                 .FromComponentInNewPrefab(BrickSettings.BrickPrefab)
                 .WithGameObjectName("Brick");
        Container.BindInterfacesAndSelfTo<LevelManager>().AsSingle();
        Container.Bind<LevelGeneratorFactory>().AsSingle();
    }
}

该场景在运行时有大约 40 个游戏对象。

我正在使用 Unity 2017.2.1f1、.NET 4.6 和 Zenject 5.5.1。

有没有办法加快场景之间的切换?

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