我正在尝试实现一个简单的 Box Blur,但遇到了问题。也就是说,它似乎不是将图像模糊化,而是将每个像素转换为:红色、绿色、蓝色或黑色。不确定到底发生了什么。任何帮助,将不胜感激。
请注意,这段代码只是让它工作的第一步,我不担心速度......但是。
- (CGImageRef)blur:(CGImageRef)base radius:(int)radius {
CGContextRef ctx;
CGImageRef imageRef = base;
NSUInteger width = CGImageGetWidth(imageRef);
NSUInteger height = CGImageGetHeight(imageRef);
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
unsigned char *rawData = malloc(height * width *4);
NSUInteger bytesPerPixel = 4;
NSUInteger bytesPerRow = bytesPerPixel * width;
NSUInteger bitsPerComponent = 8;
CGContextRef context = CGBitmapContextCreate(rawData, width, height,
bitsPerComponent, bytesPerRow, colorSpace,
kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);
CGColorSpaceRelease(colorSpace);
CGContextDrawImage(context, CGRectMake(0, 0, width, height), imageRef);
CGContextRelease(context);
char red = 0;
char green = 0;
char blue = 0;
for (int widthIndex = radius; widthIndex < width - radius; widthIndex++) {
for (int heightIndex = radius; heightIndex < height - radius; heightIndex++) {
red = 0;
green = 0;
blue = 0;
for (int radiusY = -radius; radiusY <= radius; ++radiusY) {
for (int radiusX = -radius; radiusX <= radius; ++radiusX) {
int xIndex = widthIndex + radiusX;
int yIndex = heightIndex + radiusY;
int index = ((yIndex * width) + xIndex) * 4;
red += rawData[index];
green += rawData[index + 1];
blue += rawData[index + 2];
}
}
int currentIndex = ((heightIndex * width) + widthIndex) * 4;
int divisor = (radius * 2) + 1;
divisor *= divisor;
int finalRed = red / divisor;
int finalGreen = green / divisor;
int finalBlue = blue / divisor;
rawData[currentIndex] = (char)finalRed;
rawData[currentIndex + 1] = (char)finalGreen;
rawData[currentIndex + 2] = (char)finalBlue;
}
}
ctx = CGBitmapContextCreate(rawData,
CGImageGetWidth( imageRef ),
CGImageGetHeight( imageRef ),
8,
CGImageGetBytesPerRow( imageRef ),
CGImageGetColorSpace( imageRef ),
kCGImageAlphaPremultipliedLast );
imageRef = CGBitmapContextCreateImage (ctx);
CGContextRelease(ctx);
free(rawData);
[(id)imageRef autorelease];
return imageRef;
}