这基本上是 psuedo-java 代码,但我对其进行了测试并且它可以工作。我画了一个小圆圈而不是使用球体:
Sphere sphere = new Sphere();
// you might want these to be in the sphere class
float begin;
float change;
float time;
long start;
float duration;
float destX = 200;
// setup, do this when you want to start the animation
void init(){
begin = sphere.x;
change = destX - begin;
time = 0;
start = System.currentTimeMillis();
duration = 1000;
}
// loop code, may also be where you render the sphere
void loop(){
if (time <= duration){
sphere.x = easeInOutQuad(time, begin, change, duration);
}else{
// animation is over, stop the loop
}
time = System.currentTimeMillis() - start;
sphere.render();
}
float easeInOutQuad (float t, float b, float c, float d) {
if ((t/=d/2) < 1) return c/2*t*t + b;
return -c/2 * ((--t)*(t-2) - 1) + b;
}
class Sphere{
float x = 0;
void render(){
ellipse(x, 100, 10, 10);
}
}
您可能希望根据您的设置来移动事物,但这就是您可以使用这种缓动方程的方式。