我放了一张截图,它会告诉你一切。
private Transform[] hiddenObjects;
void Start()
{
leftImageRandom = new Randomizer(0, LeftImageSequence.transform.childCount - 1, true);
DoStart();
}
private void DoStart()
{
leftImageIndex = leftImageRandom.getRandom();
LeftImageSequence.setCurrentChildIndex(leftImageIndex);
RightImageSequence.setCurrentChildIndex(leftImageIndex);
//take hidden objects and put them in an array
hiddenObjects = RightImageSequence.CurrentChild.transform.GetChild(0).transform.GetComponentsInChildren<Transform>();
for(int i=1;i<hiddenObjects.Length;i++)
hiddenObjects[i].gameObject.GetOrAddComponent<MouseEventSystem>().MouseEvent += ClickedHiddenObject;
Debug.Log(hiddenObjects.Length);
}
private void ClickedHiddenObject(GameObject target, MouseEventType type)
{
if (type == MouseEventType.CLICK && CanClick)
{
int targetIndex = System.Array.IndexOf(hiddenObjects, target.gameObject);
Debug.Log(targetIndex);
hiddenObjects[targetIndex].GetComponent<SpriteRenderer>().DOFade(1f, 0.3f).SetEase(Ease.Linear);
}
}
我有一个 targetIndex 需要返回我点击的对象的索引。每个对象都包含 PoligonCollider2D 组件。问题是它总是向任何对象返回-1。有什么问题,我做错了什么?