import pygame, sys
pygame.init()
display_width = 800
display_height = 500
white = (255, 255, 255)
display = pygame.display.set_mode((display_width, display_height))
pygame.display.set_caption('Pong')
clock = pygame.time.Clock()
platform_y = display_height * 0.38
def platform(color, x, y):
    global platform_y
    pygame.draw.rect(display, color, (x, y, 25, 100))
    pygame.display.update()
    clock.tick(80)
def ball():
    pygame.draw.circle(display, white, (400, 250), 12)
    pygame.display.update()
def game():
    global platform_y
    y_change = 0
    while True:
        platform(white, 100, platform_y)
        platform(white, 675, platform_y)
        ball()
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit(0)
            elif event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
                sys.exit(0)
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_UP:
                    y_change -= 2
                if event.key == pygame.K_DOWN:
                    y_change += 2
            if event.type == pygame.KEYUP:
                    if event.key == pygame.K_UP or event.key == pygame.K_DOWN:
                        y_change = 0
        platform_y += y_change
        pygame.display.update()
        clock.tick(80)
if __name__ == '__main__':
    game()
我想这不是最好的代码,但我一直在搞乱 pygame 并且到了我必须创建 Pong 的地步,虽然我不确定为什么矩形(平台)只是越来越高而不是上下(我知道两个平台会一起崛起,会解决这个问题,这只是为了测试)