我无法理解为什么我没有得到给定程序的任何输出。我最近的两个 openGL 程序都出现了这个问题,前一个是 DDA 算法,我再次没有得到任何输出。算法是否有问题,或者我理解openGL在内部是如何工作的?
#include <iostream>
#include <GL/glut.h>
using namespace std;
float X1 = 0, X2 = 100, Y1 = 0, Y2 = 400, X11, Y11, X22, Y22, slope, dely, delx, c, intercept, pi;
float absl(float x) {
if (x >= 0) return x;
return -1*x;
}
void drawScene() {
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0, 500, 0, 500);
glClearColor(1.0, 1.0, 1.0, 0);
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0, 0.0, 0.0);
//start bresenham algo
glBegin(GL_POINTS);
glVertex2f(X1, Y1);
while(X1 <= X2) {
X1++;
if(pi < 0) {
glVertex2f(X1, Y1);
}
else {
Y1++;
glVertex2f(X1, Y1);
}
float flag = (pi >= 0);
pi = pi + 2*dely - 2*delx*flag;
}
glEnd();
//end DDA algo
glFlush();
}
int main(int argc, char **argv) {
//cin >> X1 >> Y1 >> X2 >> Y2;
// dely = Y2 - Y1;
// delx = X2 - X1;
// pi = 2*dely - delx;
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(500, 500);
glutInitWindowPosition(0,0);
glutCreateWindow("DDA");
glutDisplayFunc(drawScene);
glutMainLoop();
return 0;
}