我正在我的 UIView 上应用旋转和缩放。当我应用其中一个变换时,它工作正常,但是当我尝试同时应用这两个变换时,结果有点不那么顺利。它会在重置并开始应用时出现。这是我的代码 在此处输入代码
var location:CGPoint = CGPoint.zero
var rotatingLoaction:CGPoint = CGPoint.zero
var deltaAngle: CGFloat!
func handleRotateAndResizeWithPanGestureRecognizer(_ recognizer: UIPanGestureRecognizer) -> Void
{
location = recognizer.location(in: self.superview)
let sizeCenter = CGPoint(x: (self.frame.origin.x + self.frame.size.width) / 2.0, y: (self.frame.origin.y + self.frame.size.height) / 2.0)
if recognizer.state == .began {
initialDistance = sizeCenter.getDistance(point: location)
deltaAngle = atan2(location.y - sizeCenter.y, location.x - sizeCenter.x) - self.transform.getAngle()
}
else if recognizer.state == .changed
{
let ang = atan2(location.y - sizeCenter.y,
location.x - sizeCenter.x);
let angleDiff = deltaAngle - ang;
self.setNeedsDisplay()
var t = CGAffineTransform.identity
let distance = CGFloat(sizeCenter.getDistance(point: location))
let scale = distance / initialDistance
t = t.rotated(by: -angleDiff)
t = t.scaledBy(x: CGFloat(scale), y: CGFloat(scale))
self.transform = t
self.setNeedsDisplay()
print("\(center ) \(scale)")
}
}
更新这是我用 CGPoint 扩展编写的 getDistance 方法
func getDistance(point: CGPoint) -> CGFloat {
let fx = (point.x - self.x);
let fy = (point.y - self.y);
return sqrt((fx*fx + fy*fy))
}