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我正在尝试模拟 ARKit,但使用设备的前置摄像头而不是后置摄像头(并且不限于 iPhone X)。到目前为止,我已经设法设置了一个简单的场景,其中仅在 SCNCamera 前面加载了一个 3D 模型,并且感谢 Travis 在此答案中提供的片段,设法根据设备的姿态定位 SCNCamera。

但是,我仍然需要根据设备的运动来平移相机,以便我可以从不同的角度可视化对象并“缩放”到它;而且我不知道应该使用哪些数据。是userAccelerationCMDeviceMotion对象吗?我通过记录注意到,即使我让设备保持相对安静,我也会得到一些加速度分量的非零值。任何关于如何解决这个问题的提示或线索都非常感谢。

这是我到目前为止的基本代码:

class ViewController: UIViewController {
    @IBOutlet weak var sceneView: SCNView!
    private let cameraNode = SCNNode()
    private var ringNode: SCNNode!
    private let motionManager = CMMotionManager()

    override func viewDidLoad() {
        super.viewDidLoad()
        setupScene()
        setupMotionManager()
    }

    private func setupScene() {
        let objScene = SCNScene(named: "art.scnassets/ring.obj")!
        ringNode = objScene.rootNode.childNode(withName: "ring", recursively: true)
        ringNode.applyUniformScale(0.003)
        ringNode.position = SCNVector3(x: 0, y: 0, z: -5)

        let scene = SCNScene()
        scene.rootNode.addChildNode(ringNode)

        // create and add a camera to the scene
        cameraNode.camera = SCNCamera()
        scene.rootNode.addChildNode(cameraNode)

        // place the camera
        cameraNode.position = SCNVector3(x: 0, y: 0, z: 0)

        // create and add a light to the scene
        let lightNode = SCNNode()
        lightNode.light = SCNLight()
        lightNode.light!.type = .omni
        lightNode.position = SCNVector3(x: 0, y: 10, z: 10)
        scene.rootNode.addChildNode(lightNode)

        // create and add an ambient light to the scene
        let ambientLightNode = SCNNode()
        ambientLightNode.light = SCNLight()
        ambientLightNode.light!.type = .ambient
        ambientLightNode.light!.color = UIColor.darkGray
        scene.rootNode.addChildNode(ambientLightNode)          
        sceneView.scene = scene
    }

    private func setupMotionManager() {
        if motionManager.isDeviceMotionAvailable {
            motionManager.deviceMotionUpdateInterval = 1.0 / 60.0
            motionManager.startDeviceMotionUpdates(to: OperationQueue(), withHandler: { (motion, error) in
                if let motion = motion {
                    self.cameraNode.orientation = motion.gaze(atOrientation: .portrait)
                    let acc = motion.userAcceleration
                    print("Acc: \(accDescription(acc))")
                }
            })
        }
    }
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