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我的目标是使用库 OS​​GEarth 制作一个可以显示模型“openstreetmap.earth”的 MFC 项目。我完成了这个,可以看到地球了。但是每次我关闭项目时,vs2015的输出窗口都会说程序中存在内存泄漏。

这是窗口输出:

Detected memory leaks!
Dumping objects ->
{306240} normal block at 0x00000000076902F0, 16 bytes long.
Data: <0,i             > 30 2C 69 07 00 00 00 00 00 00 00 00 00 00 00 00 
{306239} normal block at 0x0000000007692C30, 9 bytes long.
Data: <Pragma:  > 50 72 61 67 6D 61 3A 20 00 
{303648} normal block at 0x0000000007693040, 16 bytes long.
Data: < 5i             > 90 35 69 07 00 00 00 00 00 00 00 00 00 00 00 00 
{303647} normal block at 0x0000000007693590, 9 bytes long.
Data: <Pragma:  > 50 72 61 67 6D 61 3A 20 00 
{301180} normal block at 0x00000000076938B0, 16 bytes long.
 Data: <`8i             > 60 38 69 07 00 00 00 00 00 00 00 00 00 00 00 00 
{301179} normal block at 0x0000000007693860, 9 bytes long.
 Data: <Pragma:  > 50 72 61 67 6D 61 3A 20 00 
{297799} normal block at 0x0000000007691060, 16 bytes long.
 Data: <  i             > 10 10 69 07 00 00 00 00 00 00 00 00 00 00 00 00 

我检查了程序,发现当我删除这段代码m_Model = osgDB::readNodeFile(m_strModelName);时,没有更多的内存泄漏。

void COSGEarth::InitSceneGraph(void)
{
    // Init the main Root Node/Group
    m_Root = new osg::Group;
    // Load the Model from the model name, 
    //delete below line, no memory leak
    m_Model = osgDB::readNodeFile(m_strModelName);
    if (!m_Model) return;

    // Optimize the model
    osgUtil::Optimizer optimizer;
    optimizer.optimize(m_Model.get());
    optimizer.reset();

    // Add the model to the scene
    m_Root->addChild(m_Model.get());

}

我定义m_Modelosg::ref_ptr<osg::Node> m_Model。这是智能指针。

为什么会出现内存泄漏以及如何解决此问题?

这是源代码:http ://bbs.osgchina.org/forum.php?mod=attachment&aid=NzIwNnwzZWYxZDIyZjlhOGY1MWFjZjhiNGFiMWYwMTc5YmJlNXwxNTEyMzc5ODE2&request=yes&_f=.zip

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1 回答 1

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我相信这些报告的“泄漏”是误报。请参阅解释原因的此线程:

http://forum.openscenegraph.org/viewtopic.php?t=1475

于 2017-12-05T16:42:42.047 回答