嗨,我正在使用 ffmpeg autogen 从 Unity 中的视频中提取音频,但是当我遵循此代码时,文件写入无法写入,它是 0Kb,所以这是什么问题,或者有人有任何使用此库提取音频的示例,抱歉我的英文。这是库的 github: https ://github.com/Ruslan-B/FFmpeg.AutoGen
unsafe void TestExtractAudio()
{
string inFile = Application.streamingAssetsPath + "/" + strFileName;
string outFile = Application.streamingAssetsPath + "/" + strFileNameAudio;
AVOutputFormat* outFormat = null;
AVFormatContext* inFormatContext = null;
AVFormatContext* outFormatContext = null;
AVPacket packet;
ffmpeg.av_register_all();
inFormatContext = ffmpeg.avformat_alloc_context();
outFormatContext = ffmpeg.avformat_alloc_context();
if (ffmpeg.avformat_open_input(&inFormatContext, inFile, null, null) < 0)
{
throw new ApplicationException("Could not open input file.");
}
if (ffmpeg.avformat_find_stream_info(inFormatContext, null) < 0)
{
throw new ApplicationException("Failed to retrieve input stream info.");
}
ffmpeg.avformat_alloc_output_context2(&outFormatContext, null, null, outFile);
if (outFormatContext == null)
{
throw new ApplicationException("Could not create output context");
}
outFormat = outFormatContext->oformat;
AVStream* inStream = inFormatContext->streams[1];
AVStream* outStream = ffmpeg.avformat_new_stream(outFormatContext, inStream->codec->codec);
if (outStream == null)
{
throw new ApplicationException("Failed to allocate output stream.");
}
if (ffmpeg.avcodec_copy_context(outStream->codec, inStream->codec) < 0)
{
throw new ApplicationException("Couldn't copy input stream codec context to output stream codec context");
}
outFormatContext->audio_codec_id = AVCodecID.AV_CODEC_ID_MP3;
int retcode = ffmpeg.avio_open(&outFormatContext->pb, outFile, ffmpeg.AVIO_FLAG_WRITE);
if (retcode < 0)
{
throw new ApplicationException("Couldn't open output file");
}
int returnCode = ffmpeg.avformat_write_header(outFormatContext, null);
if (returnCode < 0)
{
throw new ApplicationException("Error occurred opening output file.");
}
while (true)
{
if (ffmpeg.av_read_frame(inFormatContext, &packet) < 0)
{
break;
}
if (packet.stream_index == 1)
{
inStream = inFormatContext->streams[1];
outStream = outFormatContext->streams[0];
// TODO: Replicate log packet functionality to print out what's inside the packet.
packet.pts = ffmpeg.av_rescale_q_rnd(packet.pts, inStream->time_base, outStream->time_base,
AVRounding.AV_ROUND_NEAR_INF | AVRounding.AV_ROUND_PASS_MINMAX);
packet.dts = ffmpeg.av_rescale_q_rnd(packet.dts, inStream->time_base, outStream->time_base,
AVRounding.AV_ROUND_NEAR_INF | AVRounding.AV_ROUND_PASS_MINMAX);
packet.duration = ffmpeg.av_rescale_q(packet.duration, inStream->time_base, outStream->time_base);
int returncode = ffmpeg.av_interleaved_write_frame(outFormatContext, &packet);
}
ffmpeg.av_packet_unref(&packet);
}
ffmpeg.av_write_trailer(outFormatContext);
ffmpeg.avformat_close_input(&inFormatContext);
ffmpeg.avformat_free_context(outFormatContext);
Console.WriteLine("Press any key to continue...");
Console.ReadKey();
}
值 returnCode 返回小于 0,所以有人可以解决这个问题,非常感谢