好的,假设你有一个 UIView 子类,它有一个实例变量 image,它是一个 UIImage,那么你可以像这样执行你的 drawRect: 函数......
- (void)drawRect:(CGRect)rect {
[super drawRect:rect];
CGRect _bounds = [self bounds];
CGColorRef aColor;
CGContextRef context = UIGraphicsGetCurrentContext();
// Create a path
CGRect insetRect = CGRectInset(_bounds, kBSImageButtonBorder, kBSImageButtonBorder);
CGRect offsetRect = insetRect; offsetRect.origin = CGPointZero;
UIGraphicsBeginImageContext(insetRect.size);
CGContextRef imgContext = UIGraphicsGetCurrentContext();
CGPathRef clippingPath = [UIBezierPath bezierPathWithRoundedRect:offsetRect cornerRadius:CORNER_RADIUS].CGPath;
CGContextAddPath(imgContext, clippingPath);
CGContextClip(imgContext);
// Draw the image
[image drawInRect:offsetRect];
// Get the image
UIImage *img = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
// Setup the shadow
aColor = [UIColor colorWithRed:0.0f green:0.0f blue:0.0f alpha:0.5f].CGColor;
CGContextSetShadowWithColor(context, CGSizeMake(0.0f, 2.0f), 2.0f, aColor);
// Draw the clipped image in the context
[img drawInRect:insetRect];
}
我自己对 Quartz 编程有点陌生,但这应该会给你你的图像,以矩形为中心,减去一个边框,有一个角半径,一个 2.f 点阴影 2.f 点在它下面。希望有帮助。