How to draw a border to highlight a SCNNode and indicate to user that the node is selected? In my project user can place multiple virtual objects and user can select any object anytime. Upon selection i should show the user highlighted 3D object. Is there a way to directly achieve this or draw a border over SCNNode?
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6
您需要将点击手势识别器添加到sceneView
.
// add a tap gesture recognizer
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(handleTap(_:)))
scnView.addGestureRecognizer(tapGesture)
然后,处理水龙头并突出显示节点:
@objc
func handleTap(_ gestureRecognize: UIGestureRecognizer) {
// retrieve the SCNView
let scnView = self.view as! SCNView
// check what nodes are tapped
let p = gestureRecognize.location(in: scnView)
let hitResults = scnView.hitTest(p, options: [:])
// check that we clicked on at least one object
if hitResults.count > 0 {
// retrieved the first clicked object
let result = hitResults[0]
// get its material
let material = result.node.geometry!.firstMaterial!
// highlight it
SCNTransaction.begin()
SCNTransaction.animationDuration = 0.5
// on completion - unhighlight
SCNTransaction.completionBlock = {
SCNTransaction.begin()
SCNTransaction.animationDuration = 0.5
material.emission.contents = UIColor.black
SCNTransaction.commit()
}
material.emission.contents = UIColor.red
SCNTransaction.commit()
}
}
上面的代码片段突出显示了整个节点。如果这是您要查找的内容,则必须对其进行调整以仅突出显示边框。
免责声明:
此代码直接取自打开新游戏 ( SceneKit
) 项目时创建的 Xcode 模板代码。
于 2017-09-06T11:45:46.093 回答