我正在尝试使用 Google Mobile Vision api 检测眼睛并将眼镜放在眼睛上。
这是我尝试过的
Face face = faces.valueAt(0);
Landmark leftEye = null;
Landmark rightEye = null;
for (Landmark landmark : face.getLandmarks())
{
if (landmark.getType() == Landmark.LEFT_EYE)
leftEye = landmark;
else if (landmark.getType() == Landmark.RIGHT_EYE)
rightEye = landmark;
}
if(leftEye != null && rightEye != null)
{
double diff = leftEye.getPosition().x * mImageView.scale - rightEye.getPosition().x * mImageView.scale - 15;
Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.raw.glasses1);
int width = (int) pxFromDp(this, (float) diff);
final double viewWidthToBitmapWidthRatio = (double)width / (double) bitmap.getWidth();
int height = (int) (bitmap.getHeight() * viewWidthToBitmapWidthRatio);
filterImg.getLayoutParams().width = width;
filterImg.getLayoutParams().height = height;
filterImg.invalidate();
float x = (rightEye.getPosition().x + 15) * mImageView.scale;
float y = (rightEye.getPosition().y + face.getPosition().y) * mImageView.scale;
filterImg.setX(x);
filterImg.setY(y);
filterImg.setRotation(face.getEulerY());
filterImg.setImageResource(rawFile);
mImageView.setData(bitmap, faces);
}
else
Toast.makeText(ImageFiltersActivity.this, "Unable to parse landmarks", Toast.LENGTH_SHORT).show();
这是我从谷歌来源复制的代码
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if (mBitmap != null && mFaces != null) {
double deviceScale = drawBitmapToDeviceSize(canvas);
drawFaceDetectionBox(canvas, deviceScale);
}
}
private double drawBitmapToDeviceSize(Canvas canvas) {
double viewWidth = canvas.getWidth();
double viewHeight = canvas.getHeight();
double imageWidth = mBitmap.getWidth();
double imageHeight = mBitmap.getHeight();
scale = (float) Math.min(viewWidth / imageWidth, viewHeight / imageHeight);
Rect bitmapBounds = new Rect(0, 0, (int) (imageWidth * scale), (int) (imageHeight * scale));
return scale;
}
private void drawFaceDetectionBox(Canvas canvas, double deviceScale)
{
Paint paint = new Paint();
paint.setColor(Color.YELLOW);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeWidth(3);
for (int i = 0; i < mFaces.size(); ++i)
{
Face face = mFaces.valueAt(i);
float x1 = (float) (face.getPosition().x * deviceScale);
float y1 = (float) (face.getPosition().y * deviceScale);
float x2 = (float) (x1 + face.getWidth() * deviceScale);
float y2 = (float) (y1 + face.getHeight() * deviceScale);
for (Landmark landmark : face.getLandmarks())
{
int type = landmark.getType();
float m1 = (float) (landmark.getPosition().x * deviceScale);
float m2 = (float) (landmark.getPosition().y * deviceScale);
canvas.drawCircle(m1, m2, 2, paint);
}
canvas.drawRect(x1, y1, x2, y2,
paint);
}
}
结果是
float m1 = (float) (landmark.getPosition().x * deviceScale);
float m2 = (float) (landmark.getPosition().y * deviceScale);
canvas.drawCircle(m1, m2, 2, paint);
工作正常,但是当我移动我的 imageView
float x = (rightEye.getPosition().x + 15) * mImageView.scale;
float y = (rightEye.getPosition().y + face.getPosition().y) * mImageView.scale;
filterImg.setX(x);
filterImg.setY(y);
图像视图放错了位置,不在眼睛上。
任何人都可以解释或帮助我错过了什么?