为了正确地做到这一点,我实际上会以编程方式调整图像大小并操纵图像以获得所需的纵横比。这避免了对任何视图层次结构黑客的需要,并且还减少了对单个操作的任何性能影响,而不是每次重绘。
这个(未经测试的)代码应该有助于说明我的意思:
CGSize imageSize = image.size;
CGFloat currentAspect = imageSize.width / imageSize.height;
// for purposes of illustration
CGFloat targetWidth = 100;
CGFloat targetHeight = 100;
CGFloat targetAspect = targetWidth / targetHeight;
CGFloat newWidth, newHeight;
if (currentAspect > targetAspect) {
// width will end up at 100, height needs to be smaller
newWidth = targetWidth;
newHeight = targetWidth / currentAspect;
} else {
// height will end up at 100, width needs to be smaller
newHeight = targetHeight;
newWidth = targetHeight * currentAspect;
}
size_t bytesPerPixel = 4;
// although the image will be resized to { newWidth, newHeight }, it needs
// to be padded with empty space to provide the aspect fit behavior
//
// use calloc() to clear the data as it's allocated
void *imageData = calloc(targetWidth * targetHeight, bytesPerPixel);
if (!imageData) {
// error out
return;
}
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
if (!colorSpace) {
// error out
return;
}
CGContextRef context = CGBitmapContextCreate(
imageData,
targetWidth,
targetHeight,
8, // bits per component
targetWidth * bytesPerPixel, // bytes per row
colorSpace,
kCGBitmapByteOrder32Host | kCGImageAlphaPremultipliedFirst
);
CGColorSpaceRelease(colorSpace);
// now we have a context to draw the original image into
// in doing so, we want to center it, so prepare the geometry
CGRect drawRect = CGRectMake(
floor((targetWidth - newWidth) / 2),
floor((targetHeight - newHeight) / 2),
round(newWidth),
round(newHeight)
);
CGContextDrawImage(context, drawRect, image.CGImage);
// now that the bitmap context contains the aspect fit image with transparency
// letterboxing, we want to pull out a new image from it
CGImageRef newImage = CGBitmapContextCreateImage(context);
// destroy the temporary context
CGContextRelease(context);
free(imageData);
// and, finally, create a new UIImage
UIImage *newUIImage = [UIImage imageWithCGImage:newImage];
CGImageRelease(newImage);
如果其中任何部分不清楚,请告诉我。