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在我的ViewController.swift我有这个方法,它在盒子的动画完成后模态地呈现一个视图控制器:

@objc func sceneTapped(recognizer: UITapGestureRecognizer) {
    let location = recognizer.location(in: sceneView)

    let hitResults = sceneView.hitTest(location, options: nil)

    if hitResults.count > 0 {
        let result = hitResults[0]
        let box = result.node

        let fadeAction = SCNAction.fadeOut(duration: 1.0)
        let rotateAction =  SCNAction.rotate(by: CGFloat(Double.pi*2), around: SCNVector3(x: 0.5, y: 1.5, z: 0), duration: 1.0)
        let groupActions = SCNAction.group([rotateAction, fadeAction])

        if box.name == Present.left.rawValue || box.name == Present.middle.rawValue || box.name == Present.right.rawValue {
            box.runAction(groupActions, completionHandler: presentWebView)
        }

    }

}

presentWebView使用情节提要来实例化视图控制器:

func presentWebView(){
        let storyboard = UIStoryboard(name: "Main", bundle: nil)
        let vc = storyboard.instantiateViewController(withIdentifier: "webViewController")
        self.present(vc, animated: true, completion: nil)
    }

但是每次应用程序崩溃self.present(vc, animated: true, completion: nil)EXC_BREAKPOINT (code=1, subcode=0x1a1579b50)

但是,当我不在完成处理程序中显示视图控制器时,即:

@objc func sceneTapped(recognizer: UITapGestureRecognizer) {
    presentWebView()
}

这工作得很好

所以我不明白为什么在完成处理程序中显示视图控制器会导致崩溃。

任何帮助将不胜感激!

4

1 回答 1

1

SCNAction不会在主线程中调用完成处理程序。

根据 UIKit 指南,您的 UI 代码需要在主线程上运行。您应该可以使用DispatchQueue.main.async { ... }

于 2017-06-27T18:56:13.580 回答