我正在使用这个例子来创建我自己的轮盘赌,但我需要使用图像(徽标)而不是“选项”中的 100 美元等值。我怎样才能做到这一点?的使用
<input type="button" value="spin" style="float:left;" id='spin' />
<canvas id="canvas" width="500" height="500"></canvas>
var options = ["$100", "$10", "$25", "$250", "$30", "$1000"];
var pattern1, pattern2;
var startAngle = 0;
var arc = Math.PI / (options.length / 2);
var spinTimeout = null;
var spinArcStart = 10;
var spinTime = 0;
var spinTimeTotal = 0;
var canvas = document.getElementById("canvas");
var ctx;
document.getElementById("spin").addEventListener("click", spin);
var img1=new Image();
img1.onload=start;
img1.src="http://oi63.tinypic.com/2n1eyxk.jpg";
var img2=new Image();
img2.onload=start;
img2.src="http://oi63.tinypic.com/2n1eyxk.jpg";
var imgCount=2;
function start(){
if(--imgCount>0){return;}
pattern1=ctx.createPattern(img1,'repeat');
pattern2=ctx.createPattern(img2,'repeat');
draw();
}
function byte2Hex(n) {
var nybHexString = "0123456789ABCDEF";
return String(nybHexString.substr((n >> 4) & 0x0F,1)) + nybHexString.substr(n & 0x0F,1);
}
function RGB2Color(r,g,b) {
return '#' + byte2Hex(r) + byte2Hex(g) + byte2Hex(b);
}
function getColor(item, maxitem) {
var phase = 0;
var center = 128;
var width = 127;
var frequency = Math.PI*2/maxitem;
red = Math.sin(frequency*item+2+phase) * width + center;
green = Math.sin(frequency*item+0+phase) * width + center;
blue = Math.sin(frequency*item+4+phase) * width + center;
return RGB2Color(red,green,blue);
}
function drawRouletteWheel() {
var canvas = document.getElementById("canvas");
if (canvas.getContext) {
var outsideRadius = 200;
var textRadius = 160;
var insideRadius = 125;
ctx = canvas.getContext("2d");
ctx.clearRect(0,0,500,500);
ctx.strokeStyle = "black";
ctx.lineWidth = 2;
ctx.font = 'bold 12px Helvetica, Arial';
for(var i = 0; i < options.length; i++) {
var angle = startAngle + i * arc;
//ctx.fillStyle = colors[i];
ctx.fillStyle = getColor(i, options.length);
ctx.beginPath();
ctx.arc(250, 250, outsideRadius, angle, angle + arc, false);
ctx.arc(250, 250, insideRadius, angle + arc, angle, true);
ctx.stroke();
ctx.fill();
ctx.save();
ctx.shadowOffsetX = -1;
ctx.shadowOffsetY = -1;
ctx.shadowBlur = 0;
ctx.shadowColor = "rgb(220,220,220)";
ctx.fillStyle = "black";
ctx.translate(250 + Math.cos(angle + arc / 2) * textRadius,
250 + Math.sin(angle + arc / 2) * textRadius);
ctx.rotate(angle + arc / 2 + Math.PI / 2);
var text = options[i];
ctx.fillText(text, -ctx.measureText(text).width / 2, 0);
ctx.restore();
}
//Arrow
ctx.fillStyle = "black";
ctx.beginPath();
ctx.moveTo(250 - 4, 250 - (outsideRadius + 5));
ctx.lineTo(250 + 4, 250 - (outsideRadius + 5));
ctx.lineTo(250 + 4, 250 - (outsideRadius - 5));
ctx.lineTo(250 + 9, 250 - (outsideRadius - 5));
ctx.lineTo(250 + 0, 250 - (outsideRadius - 13));
ctx.lineTo(250 - 9, 250 - (outsideRadius - 5));
ctx.lineTo(250 - 4, 250 - (outsideRadius - 5));
ctx.lineTo(250 - 4, 250 - (outsideRadius + 5));
ctx.fill();
}
}
function spin() {
spinAngleStart = Math.random() * 10 + 10;
spinTime = 0;
spinTimeTotal = Math.random() * 3 + 4 * 1000;
rotateWheel();
}
function rotateWheel() {
spinTime += 30;
if(spinTime >= spinTimeTotal) {
stopRotateWheel();
return;
}
var spinAngle = spinAngleStart - easeOut(spinTime, 0, spinAngleStart, spinTimeTotal);
startAngle += (spinAngle * Math.PI / 180);
drawRouletteWheel();
spinTimeout = setTimeout('rotateWheel()', 30);
}
function stopRotateWheel() {
clearTimeout(spinTimeout);
var degrees = startAngle * 180 / Math.PI + 90;
var arcd = arc * 180 / Math.PI;
var index = Math.floor((360 - degrees % 360) / arcd);
ctx.save();
ctx.font = 'bold 30px Helvetica, Arial';
var text = options[index]
ctx.fillText(text, 250 - ctx.measureText(text).width / 2, 250 + 10);
ctx.restore();
}
function easeOut(t, b, c, d) {
var ts = (t/=d)*t;
var tc = ts*t;
return b+c*(tc + -3*ts + 3*t);
}
drawRouletteWheel();
此示例中使用“context.pattern”不允许执行代码和轮盘赌。