我不知道我的理解是否正确,但如果这是您正在寻找的效果:
然后你需要:
- 为您的发射器添加一个“容器视图”以供居住
- 为该视图创建一个出口
- 为您的容器视图设置
clipsToBounds
为 true
这是我ViewController
制作上面的截图
import UIKit
enum Colors {
static let red = UIColor(red: 1.0, green: 0.0, blue: 77.0/255.0, alpha: 1.0)
static let blue = UIColor.blue
static let green = UIColor(red: 35.0/255.0 , green: 233/255, blue: 173/255.0, alpha: 1.0)
static let yellow = UIColor(red: 1, green: 209/255, blue: 77.0/255.0, alpha: 1.0)
}
enum Images {
static let box = UIImage(named: "Box")!
static let triangle = UIImage(named: "Triangle")!
static let circle = UIImage(named: "Circle")!
static let swirl = UIImage(named: "Spiral")!
}
class ViewController: UIViewController {
@IBOutlet weak var emitterContainer: UIView!
var emitter = CAEmitterLayer()
var colors:[UIColor] = [
Colors.red,
Colors.blue,
Colors.green,
Colors.yellow
]
var images:[UIImage] = [
Images.box,
Images.triangle,
Images.circle,
Images.swirl
]
var velocities:[Int] = [
100,
90,
150,
200
]
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
view.backgroundColor = UIColor.red
emitter.emitterPosition = CGPoint(x: emitterContainer.frame.size.width / 2, y: -10)
emitter.emitterShape = kCAEmitterLayerLine
emitter.emitterSize = CGSize(width: emitterContainer.frame.size.width, height: 2.0)
emitter.emitterCells = generateEmitterCells()
emitterContainer.layer.addSublayer(emitter)
emitterContainer.clipsToBounds = true
}
private func generateEmitterCells() -> [CAEmitterCell] {
var cells:[CAEmitterCell] = [CAEmitterCell]()
for index in 0..<16 {
let cell = CAEmitterCell()
cell.birthRate = 4.0
cell.lifetime = 14.0
cell.lifetimeRange = 0
cell.velocity = CGFloat(getRandomVelocity())
cell.velocityRange = 0
cell.emissionLongitude = CGFloat(Double.pi)
cell.emissionRange = 0.5
cell.spin = 3.5
cell.spinRange = 0
cell.color = getNextColor(i: index)
cell.contents = getNextImage(i: index)
cell.scaleRange = 0.25
cell.scale = 0.1
cells.append(cell)
}
return cells
}
private func getRandomVelocity() -> Int {
return velocities[getRandomNumber()]
}
private func getRandomNumber() -> Int {
return Int(arc4random_uniform(4))
}
private func getNextColor(i:Int) -> CGColor {
if i <= 4 {
return colors[0].cgColor
} else if i <= 8 {
return colors[1].cgColor
} else if i <= 12 {
return colors[2].cgColor
} else {
return colors[3].cgColor
}
}
private func getNextImage(i:Int) -> CGImage {
return images[i % 4].cgImage!
}
}
希望对您有所帮助。