I have read around on this, including Nehe and here for solutions, but I cant find a specific answer.
I am trying to load a a photo, called stars.jpg. I want to make this my background of the scene, by mapping it using uv coordinates, doing it by
glBegin(GL_QUADS);
glTexCoord2f(0,0);
glVertex2f(0,0);
However I am just very confused about how to load the actual textures in, all the calls for
glActiveTexture();
glEnable(GL_TEXTURE_2d);
glBindTexture(GL_TEXTURE);
All they do is confuse me, what do all these mean/do, and in what order am I suppose to put these in, in order to get the stars.jpg to be my background?