我正在启动一个新的 iOS Swift 应用程序并想使用 FirebaseUI Auth。Drop-in authentication solution
这是它在Firebase Auth下讨论它的文档的链接。Android 的 FirebaseUI Auth 非常简单易行。似乎 iOS 示例已经过时,因为 API 似乎在版本之间发生了巨大变化。看起来它们在3.1版本上。
方向也有点裸露:https ://github.com/firebase/FirebaseUI-iOS
有人可以帮助我并提供一个用于 facebook 和 google 登录的示例 AppDelegate 和 ViewController 吗?
我正在使用 Xcode 8.3、Swift 3。
播客文件:
# Uncomment the next line to define a global platform for your project
platform :ios, '9.0'
target 'Project' do
# Comment the next line if you're not using Swift and don't want to use dynamic frameworks
use_frameworks!
pod 'FirebaseUI', '~> 3.1'
pod 'Firebase/Core'
pod 'Firebase/Database'
pod 'Firebase/Crash'
pod 'Firebase/Auth'
pod 'Firebase/Storage'
pod 'GoogleSignIn'
pod 'FBSDKLoginKit'
target 'ProjectTests' do
inherit! :search_paths
# Pods for testing
end
target 'ProjectUITests' do
inherit! :search_paths
# Pods for testing
end
end
这是我的 AppDelegate
import UIKit
import CoreData
import Firebase
import FirebaseAuthUI
import FirebaseAuth
import GoogleSignIn
import FBSDKLoginKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
FIRApp.configure()
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
}
这是我的视图控制器
import UIKit
import Firebase
import FirebaseAuth
import FirebaseAuthUI
import FirebaseDatabaseUI
import FirebaseGoogleAuthUI
import FirebaseFacebookAuthUI
import FBSDKCoreKit
import FBSDKLoginKit
class ViewController: UIViewController, FUIAuthDelegate {
var kFacebookAppID = "111111111111111"
override func viewDidLoad() {
super.viewDidLoad()
//FIRApp.configure()
checkLoggedIn()
}
func checkLoggedIn() {
FIRAuth.auth()?.addStateDidChangeListener { auth, user in
if user != nil {
// User is signed in.
} else {
// No user is signed in.
self.login()
}
}
}
func login() {
let authUI = FUIAuth.defaultAuthUI()
let facebookProvider = FUIGoogleAuth()
let googleProvider = FUIFacebookAuth()
authUI?.delegate = self
authUI?.providers = [googleProvider, facebookProvider]
let authViewController = authUI?.authViewController()
self.present(authViewController!, animated: true, completion: nil)
}
@IBAction func logoutUser(_ sender: AnyObject) {
try! FIRAuth.auth()!.signOut()
}
func authUI(_ authUI: FUIAuth, didSignInWith user: FIRUser?, error: Error?) {
if error != nil {
//Problem signing in
login()
}else {
//User is in! Here is where we code after signing in
}
}
}