遵循javadocs,我尝试扩展aBufferedImage
但没有成功,这是我的代码:
BufferedImage image = MatrixToImageWriter.getBufferedImage(encoded);
Graphics2D grph = image.createGraphics();
grph.scale(2.0, 2.0);
grph.dispose();
我不明白为什么它不起作用,有什么帮助吗?
遵循javadocs,我尝试扩展aBufferedImage
但没有成功,这是我的代码:
BufferedImage image = MatrixToImageWriter.getBufferedImage(encoded);
Graphics2D grph = image.createGraphics();
grph.scale(2.0, 2.0);
grph.dispose();
我不明白为什么它不起作用,有什么帮助吗?
AffineTransformOp
提供了选择插值类型的额外灵活性。
BufferedImage before = getBufferedImage(encoded);
int w = before.getWidth();
int h = before.getHeight();
BufferedImage after = new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB);
AffineTransform at = new AffineTransform();
at.scale(2.0, 2.0);
AffineTransformOp scaleOp =
new AffineTransformOp(at, AffineTransformOp.TYPE_BILINEAR);
after = scaleOp.filter(before, after);
不幸的是,即使没有问题,getScaledInstance() 的性能也很差。
另一种方法是创建一个新的 BufferedImage 并在新图像上绘制原始图像的缩放版本。
BufferedImage resized = new BufferedImage(newWidth, newHeight, original.getType());
Graphics2D g = resized.createGraphics();
g.setRenderingHint(RenderingHints.KEY_INTERPOLATION,
RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g.drawImage(original, 0, 0, newWidth, newHeight, 0, 0, original.getWidth(),
original.getHeight(), null);
g.dispose();
newWidth,newHeight 表示新的 BufferedImage 大小,必须正确计算。在因子缩放的情况下:
int newWidth = new Double(original.getWidth() * widthFactor).intValue();
int newHeight = new Double(original.getHeight() * heightFactor).intValue();
编辑:找到说明性能问题的文章:Image.getScaledInstance() 的危险
使用 imgscalr – Java 图像缩放库:
BufferedImage image =
Scalr.resize(originalImage, Scalr.Method.BALANCED, newWidth, newHeight);
这对我来说已经足够快了。
正如@Bozho 所说,您可能想要使用getScaledInstance
.
但是,要了解其grph.scale(2.0, 2.0)
工作原理,您可以查看以下代码:
import java.awt.*;
import java.awt.image.BufferedImage;
import java.io.*;
import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
class Main {
public static void main(String[] args) throws IOException {
final int SCALE = 2;
Image img = new ImageIcon("duke.png").getImage();
BufferedImage bi = new BufferedImage(SCALE * img.getWidth(null),
SCALE * img.getHeight(null),
BufferedImage.TYPE_INT_ARGB);
Graphics2D grph = (Graphics2D) bi.getGraphics();
grph.scale(SCALE, SCALE);
// everything drawn with grph from now on will get scaled.
grph.drawImage(img, 0, 0, null);
grph.dispose();
ImageIO.write(bi, "png", new File("duke_double_size.png"));
}
}
给定duke.png:
它产生duke_double_size.png:
要缩放图像,您需要创建一个新图像并在其中绘制。一种方法是使用filter()
an 的方法AffineTransferOp
,如此处所建议的。这允许您选择插值技术。
private static BufferedImage scale1(BufferedImage before, double scale) {
int w = before.getWidth();
int h = before.getHeight();
// Create a new image of the proper size
int w2 = (int) (w * scale);
int h2 = (int) (h * scale);
BufferedImage after = new BufferedImage(w2, h2, BufferedImage.TYPE_INT_ARGB);
AffineTransform scaleInstance = AffineTransform.getScaleInstance(scale, scale);
AffineTransformOp scaleOp
= new AffineTransformOp(scaleInstance, AffineTransformOp.TYPE_BILINEAR);
scaleOp.filter(before, after);
return after;
}
另一种方法是简单地将原始图像绘制到新图像中,使用缩放操作进行缩放。这种方法非常相似,但它也说明了如何在最终图像中绘制任何你想要的东西。(我在这两种方法开始不同的地方添加了一个空白行。)
private static BufferedImage scale2(BufferedImage before, double scale) {
int w = before.getWidth();
int h = before.getHeight();
// Create a new image of the proper size
int w2 = (int) (w * scale);
int h2 = (int) (h * scale);
BufferedImage after = new BufferedImage(w2, h2, BufferedImage.TYPE_INT_ARGB);
AffineTransform scaleInstance = AffineTransform.getScaleInstance(scale, scale);
AffineTransformOp scaleOp
= new AffineTransformOp(scaleInstance, AffineTransformOp.TYPE_BILINEAR);
Graphics2D g2 = (Graphics2D) after.getGraphics();
// Here, you may draw anything you want into the new image, but we're
// drawing a scaled version of the original image.
g2.drawImage(before, scaleOp, 0, 0);
g2.dispose();
return after;
}
附录:结果
为了说明差异,我比较了以下五种方法的结果。以下是放大和缩小的结果以及性能数据的样子。(性能从一次运行到下一次运行不同,因此仅将这些数字作为粗略的指导。)顶部图像是原始图像。我将其缩放为两倍大小和一半大小。
如您所见,AffineTransformOp.filter()
使用 inscaleBilinear()
比 in 的标准绘图方法Graphics2D.drawImage()
更快scale2()
。BiCubic 插值也是最慢的,但在扩展图像时效果最好。(对于性能,它应该只与scaleBilinear()
和进行比较scaleNearest().
)双线性似乎更适合缩小图像,尽管这是一个艰难的决定。NearestNeighbor 是最快的,结果最差。双线性似乎是速度和质量之间的最佳折衷。Image.getScaledInstance()
方法中调用的,questionable()
性能非常差,并且返回的质量与 NearestNeighbor 相同。(性能数字仅用于扩展图像。)
public static BufferedImage scaleBilinear(BufferedImage before, double scale) {
final int interpolation = AffineTransformOp.TYPE_BILINEAR;
return scale(before, scale, interpolation);
}
public static BufferedImage scaleBicubic(BufferedImage before, double scale) {
final int interpolation = AffineTransformOp.TYPE_BICUBIC;
return scale(before, scale, interpolation);
}
public static BufferedImage scaleNearest(BufferedImage before, double scale) {
final int interpolation = AffineTransformOp.TYPE_NEAREST_NEIGHBOR;
return scale(before, scale, interpolation);
}
@NotNull
private static
BufferedImage scale(final BufferedImage before, final double scale, final int type) {
int w = before.getWidth();
int h = before.getHeight();
int w2 = (int) (w * scale);
int h2 = (int) (h * scale);
BufferedImage after = new BufferedImage(w2, h2, before.getType());
AffineTransform scaleInstance = AffineTransform.getScaleInstance(scale, scale);
AffineTransformOp scaleOp = new AffineTransformOp(scaleInstance, type);
scaleOp.filter(before, after);
return after;
}
/**
* This is a more generic solution. It produces the same result, but it shows how you
* can draw anything you want into the newly created image. It's slower
* than scaleBilinear().
* @param before The original image
* @param scale The scale factor
* @return A scaled version of the original image
*/
private static BufferedImage scale2(BufferedImage before, double scale) {
int w = before.getWidth();
int h = before.getHeight();
// Create a new image of the proper size
int w2 = (int) (w * scale);
int h2 = (int) (h * scale);
BufferedImage after = new BufferedImage(w2, h2, before.getType());
AffineTransform scaleInstance = AffineTransform.getScaleInstance(scale, scale);
AffineTransformOp scaleOp
= new AffineTransformOp(scaleInstance, AffineTransformOp.TYPE_BILINEAR);
Graphics2D g2 = (Graphics2D) after.getGraphics();
// Here, you may draw anything you want into the new image, but we're just drawing
// a scaled version of the original image. This is slower than
// calling scaleOp.filter().
g2.drawImage(before, scaleOp, 0, 0);
g2.dispose();
return after;
}
/**
* I call this one "questionable" because it uses the questionable getScaledImage()
* method. This method is no longer favored because it's slow, as my tests confirm.
* @param before The original image
* @param scale The scale factor
* @return The scaled image.
*/
private static Image questionable(final BufferedImage before, double scale) {
int w2 = (int) (before.getWidth() * scale);
int h2 = (int) (before.getHeight() * scale);
return before.getScaledInstance(w2, h2, Image.SCALE_FAST);
}
如果您不介意使用外部库,Thumbnailator可以执行BufferedImage
s 的缩放。
Thumbnailator 将负责处理Java 2D处理(例如使用Graphics2D
和设置适当的渲染提示),以便可以使用简单的 fluent API 调用来调整图像大小:
BufferedImage image = Thumbnails.of(originalImage).scale(2.0).asBufferedImage();
尽管Thumbnailator,顾名思义,是为缩小图像而设计的,但它也可以很好地放大图像,在其默认的缩放器实现中使用双线性插值。
免责声明:我是Thumbnailator库的维护者。
scale(..)
工作方式有点不同。您可以使用bufferedImage.getScaledInstance(..)