I want to insert some code stub to Assembly-CSharp.dll by using Mono.Cecil before send to il2cpp when build iOS player with batchmode.
Currently, the only way I know is to wrap Unity\Editor\Data\Tools\UnusedByteCodeStripper2\UnusedBytecodeStripper2.exe to execute my patcher before real stripper.
Is there any other better way like [DidReloadScripts] to do this?
For Android, I can patch dlls after BuildPlayer. But for iOS with il2cpp, there is no dll generated before BuildPlayer.