我每帧调用一次这个函数,它使我的 FPS 从 >400 到 33。为什么?
sw blt(const PtRect *dstRect, Texture *src, const PtRect *srcRect, RenderDevice::bltFlags flags=RenderDevice::bltDefault)
{
    assert(src);
    GL_Texture *glsrc = dynamic_cast<GL_Texture*>(src);
    if (glsrc == 0)
        return -1;
    PtRect srcRect2(0, 0, src->width, src->height);
    if (srcRect == 0)
        srcRect = &srcRect2;
    PtRect dstRect2(0, 0, srcRect->makeWidth(), srcRect->makeHeight());
    if (dstRect == 0)
        dstRect = &dstRect2;
    glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
    glEnable(GL_TEXTURE_2D);
    glBindTexture(GL_TEXTURE_2D, *glsrc->getTex());
    glBegin( GL_QUADS );
    glNormal3f( 0.0f, 0.0f, 1.0f );
    for (size_t i=0; i<350; i++)
    {
        glTexCoord2f( srcRect->left /src->width, srcRect->top/src->height);    glVertex2f(dstRect->left,  dstRect->top);
        glTexCoord2f( srcRect->right/src->width, srcRect->top/src->height);    glVertex2f(dstRect->right, dstRect->top);
        glTexCoord2f( srcRect->right/src->width, srcRect->bottom/src->height); glVertex2f(dstRect->right, dstRect->bottom);
        glTexCoord2f( srcRect->left /src->width, srcRect->bottom/src->height); glVertex2f(dstRect->left,  dstRect->bottom);
    }
    glEnd();
    return 0;
}