我不断地通过 UDP 从 Houdini 发送摄像机的位置矩阵并将其设置在 Cinema4d 中。两者都是 3-D 软件程序。从 houdini 更新矩阵时,数据发送良好,但 Cinema4d 冻结并且速度很慢。为什么会这样?
这是我从 Houdini 发送的 python 代码:
import socket
UDP_IP = '192.168.1.8'
UDP_PORT = 7864
cam = hou.selectedNodes()
camerac4d = hou.node('/obj/obj_andcamera/cam1')
xform = camerac4d.worldTransform() #get the camera matrix
data_string = str(xform)
sock = socket.socket(socket.AF_INET,socket.SOCK_DGRAM) # UDP
sock.sendto(data_string, (UDP_IP, UDP_PORT))
Cinema 4d 中的 UDP 接收器:
import socket
def main():
operateon = doc.SearchObject('Camera') #get cinema 4d camera
UDP_IP = '192.168.1.8'
UDP_PORT = 7864
sock = socket.socket(socket.AF_INET,socket.SOCK_DGRAM)
sock.bind((UDP_IP,UDP_PORT))
data_string,addr = sock.recvfrom(1024)
data_string = ast.literal_eval(data_string) #converts string list
#set houdini matrix to cinema 4d camera
off = v(newlist[3][0],newlist[3][1], -newlist[3][2])
v1 = v(-newlist[0][0],newlist[0][1], newlist[0][2])
v2 = v(-newlist[1][0], -newlist[1][1], -newlist[1][2])
v3 = v(-newlist[2][0], -newlist[2][1], newlist[2][2])
mat = c4d.Matrix(off,v1*-1,v2*-1,v3)
newpos = operateon.SetMg(mat)