我一直在按照一些教程学习 DirectX,但是每次我自己输入一些东西时,DirectX 就无法工作。这是我经过数小时研究后无法修复的最新错误示例:
//Header.h
static HWND hWnd;
static IDXGISwapChain* swapChain;
static ID3D11Device* dev;
static ID3D11DeviceContext* devCon;
static ID3D11RenderTargetView* renderTarget;
//DirectX.cpp
bool InitD3D11(HINSTANCE hInst)
{
HRESULT hr;
DXGI_MODE_DESC bufferDesc;
ZeroMemory(&bufferDesc, sizeof(DXGI_MODE_DESC));
bufferDesc.Width = 800;
bufferDesc.Height = 600;
bufferDesc.RefreshRate.Numerator = 60;
bufferDesc.RefreshRate.Denominator = 1;
bufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
bufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
bufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
DXGI_SWAP_CHAIN_DESC swapChainDesc;
ZeroMemory(&swapChainDesc, sizeof(DXGI_SWAP_CHAIN_DESC));
swapChainDesc.BufferDesc = bufferDesc;
swapChainDesc.SampleDesc.Count = 1;
swapChainDesc.SampleDesc.Quality = 0;
swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
swapChainDesc.BufferCount = 1;
swapChainDesc.OutputWindow = hWnd;
swapChainDesc.Windowed = true;
swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, NULL, NULL, NULL, D3D11_SDK_VERSION, &swapChainDesc, &swapChain, &dev, NULL, &devCon);
ID3D11Texture2D* backBuffer;
hr = swapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (void**)&backBuffer);
hr = dev->CreateRenderTargetView(backBuffer, NULL, &renderTarget);
backBuffer->Release();
devCon->OMSetRenderTargets(1, &renderTarget, NULL);
return true;
}
//This is not the full code - I linked directx and lib files and stuff like that.
//If I copy and paste code from tutorials, everything runs fine
每当我调用 InitD3d11 时,都会收到一条错误消息,指出 swapChain 是一个 NULL 指针。我假设 bufferDesc 和/或 swapChainDesc 有一些无效数据,但编译器无法给我任何线索是什么导致了错误。有人可以告诉我如何跟踪和修复这样的错误吗?谢谢。