我需要向 MapControl 添加一些元素,例如:
<Maps:MapControl HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Loaded="MapControl_Loaded" x:Name="mymap">
<Rectangle x:Name="r1" Width="100" Height="100" Fill="Red"/>
<Rectangle x:Name="r2" Width="20" Height="20" Fill="Green"/>
<Rectangle x:Name="r3" Width="20" Height="20" Fill="Blue"/>
<Rectangle x:Name="r4" Width="20" Height="20" Fill="Yellow"/>
<Rectangle x:Name="r5" Width="20" Height="20" Fill="Purple"/>
</Maps:MapControl>
我通过代码设置矩形的位置:
MapControl.SetLocation(r1, new Geopoint(new BasicGeoposition() {
Latitude = 45.6593049969524,
Longitude = 8.97672694176435
}));
MapControl.SetNormalizedAnchorPoint(r1, new Point(0.5, 0.5));
MapControl.SetLocation(r2, new Geopoint(new BasicGeoposition()
{
Latitude = 45.6592821981758,
Longitude = 8.97627767175436
}));
MapControl.SetNormalizedAnchorPoint(r2, new Point(0.5, 0.5));
MapControl.SetLocation(r3, new Geopoint(new BasicGeoposition()
{
Latitude = 45.6589662004262,
Longitude = 8.97650314494967
}));
MapControl.SetNormalizedAnchorPoint(r3, new Point(0.5, 0.5));
MapControl.SetLocation(r4, new Geopoint(new BasicGeoposition()
{
Latitude = 45.6604913715273,
Longitude = 8.97657556459308
}));
MapControl.SetNormalizedAnchorPoint(r4, new Point(0.5, 0.5));
MapControl.SetLocation(r5, new Geopoint(new BasicGeoposition()
{
Latitude = 45.6580915488303,
Longitude = 8.97816779091954
}));
矩形从第一个 (r1) 渲染到最后一个 (r5),因此 r5 与其他矩形重叠,r4 与 r3、r2、r1 等重叠...
现在我需要添加另一个矩形(r6),但我希望 r6 在 r1 下:
Rectangle r6 = new Rectangle();
r6.Width = 70;
r6.Height = 70;
r6.Fill = new SolidColorBrush(Colors.Coral);
mymap.Children.Insert(0, r6);
MapControl.SetLocation(r6, new Geopoint(new BasicGeoposition()
{
Latitude = 45.6594054121524,
Longitude = 8.97751081734896
}));
MapControl.SetNormalizedAnchorPoint(r6, new Point(0.5, 0.5));
我使用“mymap.Children.Insert(0, r6);” 而是“Children.Add”将 r6 放在第一个位置,但它不起作用,它被渲染为好像它是最后一个元素。
我尝试使用 Canvas.SetZIndex,但它不适用于 MapControl。
所以问题是,如何将 r6 添加到 MapControl 并将其呈现为第一个元素?