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看了DirectXMath库的源码,发现和实现XMVectorSetByIndex完全XMVectorSetX不一样。为什么XMVectorSetX不简单地返回XMVectorSetByIndex(index = 0) ?

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1 回答 1

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XMVectorSetX实际上能够使用 SSE 或 ARM-NEON 内在函数,而XMVectorSetByIndex必须“溢出到内存”(即它根本不是 SIMD)。

// Set a single indexed floating point component
inline XMVECTOR XM_CALLCONV XMVectorSetByIndex(FXMVECTOR V, float f, size_t i)
{
    assert( i < 4 );
    _Analysis_assume_( i < 4 );
#if defined(_XM_NO_INTRINSICS_)
    XMVECTOR U;
    U = V;
    U.vector4_f32[i] = f;
    return U;
#elif defined(_XM_ARM_NEON_INTRINSICS_)
    XMVECTOR U = V;
    U.n128_f32[i] = f;
    return U;
#elif defined(_XM_SSE_INTRINSICS_)
    XMVECTOR U = V;
    U.m128_f32[i] = f;
    return U;
#endif
}       

对比

// Sets the X component of a vector to a passed floating point value
inline XMVECTOR XM_CALLCONV XMVectorSetX(FXMVECTOR V, float x)
{
#if defined(_XM_NO_INTRINSICS_)
    XMVECTOR U;
    U.vector4_f32[0] = x;
    U.vector4_f32[1] = V.vector4_f32[1];
    U.vector4_f32[2] = V.vector4_f32[2];
    U.vector4_f32[3] = V.vector4_f32[3];
    return U;
#elif defined(_XM_ARM_NEON_INTRINSICS_)
    return vsetq_lane_f32(x,V,0);
#elif defined(_XM_SSE_INTRINSICS_)
    XMVECTOR vResult = _mm_set_ss(x);
    vResult = _mm_move_ss(V,vResult);
    return vResult;
#endif
}

查看XMVectorSetY案例以及在哪里使用/arch:AVX/arch:AVX2能够使用 SSE4 指令是有益的,_mm_insert_ps否则它必须做大量工作来获取 SIMD 代码生成,而不必“溢出到内存”。

inline XMVECTOR XM_CALLCONV XMVectorSetY(FXMVECTOR V, float y)
{
#if defined(_XM_NO_INTRINSICS_)
    XMVECTOR U;
    U.vector4_f32[0] = V.vector4_f32[0];
    U.vector4_f32[1] = y;
    U.vector4_f32[2] = V.vector4_f32[2];
    U.vector4_f32[3] = V.vector4_f32[3];
    return U;
#elif defined(_XM_ARM_NEON_INTRINSICS_)
    return vsetq_lane_f32(y,V,1);
#elif defined(_XM_SSE4_INTRINSICS_)
    XMVECTOR vResult = _mm_set_ss(y);
    vResult = _mm_insert_ps( V, vResult, 0x10 );
    return vResult;
#elif defined(_XM_SSE_INTRINSICS_)
    // Swap y and x
    XMVECTOR vResult = XM_PERMUTE_PS(V,_MM_SHUFFLE(3,2,0,1));
    // Convert input to vector
    XMVECTOR vTemp = _mm_set_ss(y);
    // Replace the x component
    vResult = _mm_move_ss(vResult,vTemp);
    // Swap y and x again
    vResult = XM_PERMUTE_PS(vResult,_MM_SHUFFLE(3,2,0,1));
    return vResult;
#endif
}

请注意,DirectXMath 现在可以在GitHub 上使用

于 2016-08-22T07:24:08.580 回答