我有以下代码:
void GameScene::onGetServersRequestCompleted( cocos2d::network::HttpClient *sender, cocos2d::network::HttpResponse *response )
{
if( 200 == response->getResponseCode() ) {
std::vector<char> *buffer = response->getResponseData();
std::string serversString( buffer->begin(), buffer->end() );
Json::Reader reader;
Json::Value root;
reader.parse(serversString, root);
const Json::Value servers = root["servers"];
for ( int i = 0; i < servers.size(); ++i ) {
//CCLOG("%s", servers[i].asString().c_str());
cocos2d::network::HttpRequest *request = new cocos2d::network::HttpRequest();
request->setUrl("http://" + servers[i].asString() + "/info");
request->setRequestType(cocos2d::network::HttpRequest::Type::GET);
request->setResponseCallback(CC_CALLBACK_2(GameScene::onServerRequestCompleted, this));
cocos2d::network::HttpClient::getInstance()->send(request);
request->release();
}
} else {
CCLOG("Request Failed! Response Code: %i\n", response->getResponseCode());
/*std::vector<char> *buffer = response->getResponseData();
std::string serversString( buffer->begin(), buffer->end() );
CCLOG("%s", serversString.c_str());*/
this->serverIp = "185.8.166.41";
}
}
我正在尝试获得正确的服务器。我想要做的是获取每个服务器请求的执行时间并获得最快的。是否可以?因为它是一个异步函数,我不知道该怎么做。你会怎么做?