虽然我知道如何在基于视图的应用程序中使用手势识别器,但是当我在基于 OpenGLSE 的应用程序中应用相同的想法时:例如,我添加了一个 TapGestureRecognizer,当我点击 EAGLView 时,它会崩溃。那么任何人都可以在基于 OpenGLES 的应用程序中向我展示 UITapGestureRecognizer 的标准用法吗?
最好的祝愿。
这是我的一款支持手势的 opengles 游戏的示例代码。(不会崩溃,希望对您有所帮助)
- (void)viewDidLoad {
[super viewDidLoad];
CGRect rect = [[UIScreen mainScreen] bounds];
rect.size.height = 320;
rect.size.width = 480;
rect.origin.x = 0;
rect.origin.y = 0;
glView = [[EAGLView alloc] initWithFrame:rect pixelFormat:GL_RGB565_OES depthFormat:GL_DEPTH_COMPONENT16_OES preserveBackbuffer:NO];
[self.view addSubview: glView];
[glView addSubview: minimapView];
if(!shell->InitApplication())
printf("InitApplication error\n");
[NSTimer scheduledTimerWithTimeInterval:(1.0 / kFPS) target:self selector:@selector(update) userInfo:nil repeats:YES];
UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(Panned:)];
[glView addGestureRecognizer:[pan autorelease]];
UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(Tapped:)];
[glView addGestureRecognizer:[tap autorelease]];
UITapGestureRecognizer *dbltap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(DoubleTapped:)];
[dbltap setNumberOfTapsRequired:2];
[glView addGestureRecognizer:[dbltap autorelease]];
UILongPressGestureRecognizer *longpress = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(LongPressed:)];
[glView addGestureRecognizer:[longpress autorelease]];
}
和选择器功能
- (void) LongPressed:(UILongPressGestureRecognizer*)sender{
NSLog(@"Long Pressed");
}