I am trying to create a app on Android with which you fill in a few TextInputs and then give your signature on a marked space left for that, I have 2 buttons, one for clearing and one for exporting the window as a png, however when I build this as a .apk and then run it on my Tablet everything still looks fine, and pressing the exporting button don't give a error, but I can't find an image for the life of me, someone said to look in the directory the code is in, but in my case its a app (.apk), I'll add my code, even though I don't think it has much to do with the problem.
__version__ = "0.2"
from random import random
from kivy.app import App
from kivy.uix.widget import Widget
from kivy.uix.button import Button
from kivy.graphics import Color, Ellipse, Line
from kivy.core.window import Window
from kivy.uix.floatlayout import FloatLayout
from kivy.uix.label import Label
from kivy.uix.textinput import TextInput
from kivy.uix.gridlayout import GridLayout
from kivy.config import Config
from kivy.base import EventLoop
class MyPaintWidget(Widget):
Window.clearcolor = (0.95, 0.95, 0.85, 1)
def on_touch_down(self, touch):
color = (0,0,0)
with self.canvas:
Color(*color, mode='hsv')
d = 3
Ellipse(pos=(touch.x - d / 2, (touch.y - d / 2)+50), size=(d, d))
touch.ud['line'] = Line(points=(touch.x, touch.y+50),width=1.5)
def on_touch_move(self, touch):
touch.ud['line'].points += [touch.x, touch.y+50]
class WaentjiesApp(App):
display_width = 1200
global parent
def build(self):
global parent
Window.size = (self.display_width, 500)
parent = FloatLayout()
self.painter = MyPaintWidget()
save_button = Button(text = 'Save',pos=(0,0),size_hint=(.20,.20),on_release=self.save_canvas)
clear_button = Button(text = 'Clear',pos=(300,0),size_hint=(.20,.20),on_release=self.clear_canvas)
name_text = TextInput(text='',pos=(0,370),size_hint=(.15,.15))
van_text = TextInput(text='',pos=(200,370),size_hint=(.15,.15))
adres_text = TextInput(text='',pos=(0,220),size_hint=(.15,.15))
waentjie_text = TextInput(text='',pos=(200,220),size_hint=(.15,.15))
name_label = Label(text='Naam',pos=(0,450),size_hint=(.15,.15),color=(0,0,0,1))
van_label = Label(text='Van',pos=(200,450),size_hint=(.15,.15),color=(0,0,0,1))
adres_label = Label(text='Adres',pos=(0,300),size_hint=(.15,.15),color=(0,0,0,1))
waentjie_label = Label(text='Waentjie',pos=(200,300),size_hint=(.15,.15),color=(0,0,0,1))
handtekening1_label = Label(text='Handtekening',pos=(400,350),size_hint=(.15,.15),color=(0,0,0,1))
handtekening2_label = Label(text='......................................................................................................................................',pos=(600,190),size_hint=(.15,.15),color=(0,0,0,0.5))
agtergrond = Label()
parent.add_widget(handtekening2_label)
parent.add_widget(self.painter)
parent.add_widget(save_button)
parent.add_widget(clear_button)
parent.add_widget(name_text)
parent.add_widget(van_text)
parent.add_widget(adres_text)
parent.add_widget(name_label)
parent.add_widget(van_label)
parent.add_widget(adres_label)
parent.add_widget(waentjie_text)
parent.add_widget(waentjie_label)
parent.add_widget(handtekening1_label)
return parent
def save_canvas(self, obj):
global parent
parent.export_to_png('b.png')
def clear_canvas(self, obj):
self.painter.canvas.clear()
WaentjiesApp().run()
some of the variables and names might seem weird, but English is not my first language so I tend to choose other-language names