As you can see below, the images of the little missiles are not over the lines. How can I create an offset that respects the angle and rotation. I am using linear interpolation to extract x y coordinates between the ends of each straight line.
float xDiff = end_xpos[i] - start_xpos[i];
float yDiff = end_ypos[i] - start_ypos[i];
double degrees = Math.Atan2(yDiff, xDiff) * 180.0 / Math.PI;
double radians = (Math.PI / 180) * degrees;
args.DrawingSession.DrawLine(start_xpos[i], start_ypos[i], end_xpos[i], end_ypos[i], Color.FromArgb(Alpha_line, 255, 255, 255), 2);
pointX = Math.Round((start_xpos[i] + (end_xpos[i] - start_xpos[i]) * percent), 1);
pointY = Math.Round((start_ypos[i] + (end_ypos[i] - start_ypos[i]) * percent), 1);
Missle_ROT.TransformMatrix = Matrix3x2.CreateRotation((float)radians);
args.DrawingSession.DrawImage(Missle_ROT, Convert.ToSingle(pointX), Convert.ToSingle(pointY));