5

根据 MSDN,Stopwatch类实例方法对于多线程访问是不安全的。这也可以通过检查各个方法来确认。

但是,由于我只需要在我的代码中的几个位置使用简单的“经过时间”的计时器,我想知道它是否仍然可以无锁地完成,使用类似的东西:

public class ElapsedTimer : IElapsedTimer
{
    /// Shared (static) stopwatch instance.
    static readonly Stopwatch _stopwatch = Stopwatch.StartNew();

    /// Stopwatch offset captured at last call to Reset
    long _lastResetTime;

    /// Each instance is immediately reset when created
    public ElapsedTimer()
    { 
        Reset();
    }

    /// Resets this instance.
    public void Reset()
    {
        Interlocked.Exchange(ref _lastResetTime, _stopwatch.ElapsedMilliseconds);
    }

    /// Seconds elapsed since last reset.
    public double SecondsElapsed
    {
        get
        {
             var resetTime = Interlocked.Read(ref _lastResetTime);
             return (_stopwatch.ElapsedMilliseconds - resetTime) / 1000.0;
        }
    }
}

由于_stopwatch.ElapsedMilliseconds基本上是对 的调用QueryPerformanceCounter,我假设从多个线程调用它是安全的吗?与常规的不同之Stopwatch处在于,这个类基本上一直在运行,所以我不需要像以前那样保持任何附加状态(“运行”或“停止”)Stopwatch

(更新)

在@Scott 在下面的答案中提出建议后,我意识到它Stopwatch提供了一个简单的静态GetTimestamp方法,它返回原始QueryPerformanceCounter刻度。换句话说,代码可以修改成这样,这是线程安全的:

public class ElapsedTimer : IElapsedTimer
{
    static double Frequency = (double)Stopwatch.Frequency;

    /// Stopwatch offset for last reset
    long _lastResetTime;

    public ElapsedTimer()
    { 
        Reset();
    }

    /// Resets this instance.
    public void Reset()
    {
        // must keep in mind that GetTimestamp ticks are NOT DateTime ticks
        // (i.e. they must be divided by Stopwatch.Frequency to get seconds,
        // and Stopwatch.Frequency is hw dependent)
        Interlocked.Exchange(ref _lastResetTime, Stopwatch.GetTimestamp());
    }

    /// Seconds elapsed since last reset
    public double SecondsElapsed
    {
        get
        { 
            var resetTime = Interlocked.Read(ref _lastResetTime);
            return (Stopwatch.GetTimestamp() - resetTime) / Frequency; 
        }
    }
}

澄清一下,这段代码的想法是:

  1. 有一种简单快捷的方法来检查自某个操作/事件以来是否已经过去了时间,
  2. 如果从多个线程调用方法,则不应破坏状态,
  3. 必须对操作系统时钟变化不敏感(用户变化、NTP 同步、时区等)

我会像这样使用它:

private readonly ElapsedTimer _lastCommandReceiveTime = new ElapsedTimer();

// can be invoked by multiple threads (usually threadpool)
void Port_CommandReceived(Cmd command)
{
    _lastCommandReceiveTime.Reset();
}

// also can be run from multiple threads
void DoStuff()
{
    if (_lastCommandReceiveTime.SecondsElapsed > 10)
    {
        // must do something
    }
}
4

2 回答 2

1

我建议的唯一更改是使用Interlocked.Exchange(ref _lastResetTime, _stopwatch.ElapsedTicks);而不是毫秒,因为如果您处于高性能模式,则可以从QueryPerformanceCounter.

于 2016-06-13T22:02:36.387 回答
0

我建议创建多个实例,Stopwatch并且只在同一个线程上读取它。

我不知道您的异步代码是什么样的,但在伪代码中我会这样做:

Stopwatch watch = Stopwatch.Startnew();
DoAsyncWork((err, result) =>
{
  Console.WriteLine("Time Elapsed:" + (watch.ElapsedMilliseconds / 1000.0));
  // process results...
});

或者:

public DoAsyncWork(callback) // called asynchronously
{
  Stopwatch watch = Stopwatch.Startnew();
  // do work
  var time = watch.ElapsedMilliseconds / 1000.0;
  callback(null, new { time: time });
}

第一个示例假设DoAsyncWorkwork 在不同的线程中完成工作,然后在完成时调用回调,编组回调用者线程。

第二个示例假定调用者正在处理线程,并且此函数自己完成所有计时,将结果传递回调用者。

于 2016-06-13T21:59:09.667 回答