我编写此代码的目的是测试多线程和单线程速度。感谢所有的反馈!我根据收到的好评重写了大部分内容。这现在可以正常运行(可能这里或那里有错误),首先测试多线程,并取平均值以找到更准确的速度:(滚动到底部以继续。)
主要方法类
using System;
namespace SingleAndMultiThreading
{
internal class Threads
{
private static void Main(string[] args)
{
long numOfObjCreated;
int numberOfTests;
while (true)
{
try
{
Console.Write("Number of objects to create: ");
numOfObjCreated = Convert.ToInt64(Console.ReadLine());
break;
}
catch (Exception)
{
Console.WriteLine("Invalid input.");
}
}
while (true)
{
try
{
Console.Write("Number of tests to run: ");
numberOfTests = Convert.ToInt32(Console.ReadLine());
break;
}
catch (Exception)
{
Console.WriteLine("Invalid input.");
}
}
CalculateResults(numOfObjCreated, numberOfTests);
Console.ReadKey();
}
private static void CalculateResults(long numOfObjCreated, int numberOfTests)
{
double totalPercentages = 0;
for (var i = 0; i < numberOfTests; i++)
{
totalPercentages += CompleteTests(numOfObjCreated);
}
var accuracy = totalPercentages / numberOfTests;
if ((int)accuracy == 0)
{
Console.WriteLine("\nIn this case, neither single threading or multithreading is faster.\n" +
"They both run equally well under these conditions.\n");
return;
}
if (accuracy < 0)
{
Console.WriteLine("\nIn this case with {0} objects being created, single threading is faster!\n",
string.Format("{0:#,###0}", numOfObjCreated));
return;
}
Console.WriteLine("\nFrom {0} test(s), {1}% was the average percentage of increased speed in multithreading.\n",
string.Format("{0:#,###0}", numberOfTests), string.Format("{0:#,###0}", accuracy));
}
private static double CompleteTests(long numOfObjCreated)
{
Console.WriteLine("Computing...");
var numOfCores = Environment.ProcessorCount;
var timeForMultiThread = MultiThread.Run(numOfObjCreated, numOfCores);
var timeForSingleThread = SingleThread.Run(numOfObjCreated);
var percentFaster = ((timeForSingleThread / timeForMultiThread) * 100) - 100;
//note: .NET does its part in assigning a certian thread to its own core
Console.WriteLine("Using all {0} cores, creating {1} objects is {2}% faster.",
numOfCores, string.Format("{0:#,###0}", numOfObjCreated), string.Format("{0:#,###0}", percentFaster));
return percentFaster;
}
}
}
单线程类
using System;
using System.Diagnostics;
namespace SingleAndMultiThreading
{
internal class SingleThread
{
public static double Run(long numOfObjCreated)
{
var watch = new Stopwatch();
watch.Start();
for (long i = 0; i < numOfObjCreated; i++)
{
new object();
}
watch.Stop();
var totalTime = watch.ElapsedTicks;
Console.WriteLine("The time to create {0} objects with 1 thread is: {1} ticks.",
string.Format("{0:#,###0}", numOfObjCreated), string.Format("{0:#,###0}", totalTime));
return totalTime;
}
}
}
多线程类
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading;
namespace SingleAndMultiThreading
{
internal class MultiThread
{
public static double Run(long numOfObjCreated, int numOfCores)
{
var watch = new Stopwatch();
var workerObject = new Worker(numOfObjCreated / numOfCores);
var listOfThreads = new List<Thread>();
for (long k = 0; k < numOfCores; k++)
{
var workerThread = new Thread(workerObject.DoWork);
listOfThreads.Add(workerThread);
}
watch.Start();
foreach (var thread in listOfThreads)
{
thread.Start();
}
byte countOfCompletedThreads = 0;
while (true)
{
foreach (var thread in listOfThreads)
if (!thread.IsAlive)
countOfCompletedThreads++;
if (countOfCompletedThreads == numOfCores)
break;
countOfCompletedThreads = 0;
}
watch.Stop();
var totalTime = watch.ElapsedTicks;
Console.WriteLine("The time to create {0} objects utilizing all {1} cores is: {2} ticks.",
string.Format("{0:#,###0}", numOfObjCreated), numOfCores, string.Format("{0:#,###0}", totalTime));
return totalTime;
}
}
}
工人阶级
namespace SingleAndMultiThreading
{
public class Worker
{
private readonly long _numOfObjToCreate;
public bool IsDone;
public Worker(long numOfObjToCreate)
{
_numOfObjToCreate = numOfObjToCreate;
}
public void DoWork()
{
for (long i = 0; i < _numOfObjToCreate; i++)
{
new object();
}
IsDone = true;
}
}
}
这段代码的输出有点太长,无法发布(我强烈建议您复制并粘贴到自己的 IDE 中,这真的很吸引人)。我想公认的答案是每次测试都不会给出相同的结果,这是由于 CPU 调度、其他或小问题(如 ASLR 等)造成的。除了运行该程序的 Visual Studio 之外,还发生了不止一件事,并且优先级不同。还要感谢您指出首先运行多线程会有所帮助,因为已经完成了内存分配!
需要指出的另一件事是,我在运行时发现了这一点:
尖峰是多线程过程发生的时候。