每个QState
都有entered
和exited
信号,您可以将仿函数连接到。这是现代 Qt 5 代码中的常见习语。可以使用 lambda 表达式简洁地给出函子,您可以在其中调用非对象上的任意操作,例如在QPixmapItem
. 如果QPixmapItem
派生自QGraphicsObject
,您可以使用QState::assignProperty
来分配所需的可见性状态,而不是调用show()
and hide()
。
下面是一个完整的例子。
// https://github.com/KubaO/stackoverflown/tree/master/questions/scenestate-37684315
#include <QtWidgets>
void addTransition(QState * src, QObject * eventSource, QEvent::Type type, QAbstractState * dst)
{
auto transition = new QEventTransition(eventSource, type);
transition->setTargetState(dst);
src->addTransition(transition);
}
struct Window : public QWidget {
QHBoxLayout m_layout{this};
QGraphicsScene m_scene;
QGraphicsPixmapItem m_item;
QGraphicsView m_view{&m_scene};
QStateMachine m_mach;
QState s1{&m_mach};
QState s2{&m_mach};
Window() {
m_layout.addWidget(&m_view);
QPixmap pix{128, 128};
QPainter p{&pix};
p.setBrush(Qt::white);
p.drawRect(pix.rect().adjusted(0,0,-1,-1));
p.drawText(pix.rect(), "Hello");
m_item.setPixmap(pix);
m_scene.addItem(&m_item);
// I want to show the view in s1...
s1.assignProperty(&m_view, "visible", true);
// and set object1 visible.
s1.connect(&s1, &QState::entered, [&]{ m_item.show(); });
// With a mouse click on the scene I've added a transition to s2.
addTransition(&s1, &m_view, QEvent::MouseButtonPress, &s2);
// In s2 I want to hide only object1.
s2.connect(&s2, &QState::entered, [&]{ m_item.hide(); });
m_mach.setInitialState(&s1);
m_mach.start();
}
};
int main(int argc, char ** argv) {
QApplication app{argc, argv};
Window w;
w.show();
return app.exec();
}