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第一次尝试并有点卡在这个...

我有一个 ViewController 我希望在其视图中显示一个 SKScene 我已经尝试了所有我能想到的但它没有显示


  • 添加 SpriteKit/SpriteKit.h
  • Main.storyboard 有一个单一的视图控制器(myViewController)。
  • myViewController 的视图 - 将类更改为 SKView。(见下图)
  • 查看didload
  • 链接到我希望加载的 SKScene (HelloScene) #import "HelloScene.h"

//ViewController.m
#import "myViewController.h"
#import <SpriteKit/SpriteKit.h>
#import "HelloScene.h"
@interface myViewController ()

@end

@implementation myViewController

- (void)viewDidLoad
{
    [super viewDidLoad];
    SKView *spriteView = (SKView *) self.view;
    spriteView.showsDrawCount = YES;
    spriteView.showsNodeCount = YES;
    spriteView.showsFPS = YES;
}

- (void)didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}

HelloScene.h

 #import <SpriteKit/SpriteKit.h>
  @interface HelloScene : SKScene 
  @end

HelloScene.m

#import "HelloScene.h"

@interface HelloScene ()
@property BOOL contentCreated;
@end

@implementation HelloScene

- (void)didMoveToView: (SKView *) view
{
        [self LoadSceneContents];
}

- (void)LoadSceneContents
{
    self.backgroundColor = [SKColor blueColor];
    self.scaleMode = SKSceneScaleModeAspectFit;
    [self addChild: [self newHelloNode]];
}

- (SKLabelNode *)newHelloNode
{
    SKLabelNode *helloNode = [SKLabelNode labelNodeWithFontNamed:@"Chalkduster"];
    helloNode.text = @"Hello, World!";
    helloNode.fontSize = 42;
    helloNode.position = CGPointMake(CGRectGetMidX(self.frame),CGRectGetMidY(self.frame));
    return helloNode;
}

@end

在此处输入图像描述

上图:选择视图控制器的视图对象并将其类更改为 SKView

4

1 回答 1

1

错过了正确配置场景...

// Create and configure the scene.
    HelloScene *theScene = [HelloScene sceneWithSize:spriteView.bounds.size];
    theScene.scaleMode = SKSceneScaleModeAspectFill;

    // Present the scene.
    [spriteView presentScene:theScene

];

希望它可以帮助别人

于 2016-05-13T20:01:05.853 回答