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你好,我已经解决这个问题3天了,我无法弄清楚它有什么问题。我收到的错误消息是“Player(Clone) (UnityEngine.GameObject) 的 SpawnObject,NetworkServer 未处于活动状态。没有活动服务器就无法生成对象。” 我知道服务器启动正常,因为当我用客户端连接到它然后关闭服务器时,客户端说服务器可能已关闭。这是我到目前为止的代码。 先感谢您

using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Networking;
using System.Collections;

public class MENU_CONTROLLER : NetworkBehaviour
{
    public GameObject ipField;
    public GameObject connectButton;
    public GameObject hostButton;
    public GameObject player;

    public Text ip;
    public Text PlayerCount;
    private int playercount = 0;
    void Update() {
    }
    void vanishMenu() {
        ipField.SetActive(false);
        connectButton.SetActive(false);
        hostButton.SetActive(false);
    }

    public void ServerConnect() {
        Network.Connect(ip.text.ToString(), 4444);
        vanishMenu();
        SpawnPlayer();
    }
    public void SpawnPlayer() {
        GameObject p = (GameObject)Instantiate(player, transform.position,transform.rotation);
        NetworkServer.Spawn(p);
    }
    public void ServerStart() {
        Network.InitializeServer(30, 4444, true);
        Network.Connect("localhost", 4444);
        SpawnPlayer();
    }
    void OnPlayerConnected(NetworkPlayer player) {
        playercount++;
        print("PLAYER CONNECTED");
        print(player.ipAddress);
        PlayerCount.text = playercount.ToString();
    }
}
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1 回答 1

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您必须从“is server”块中调用 NetworkServer.Spawn()。

if (is Server) {
//do your thing to spawn
}
于 2016-06-23T21:29:16.950 回答