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我最近使用“LibGDX Game Development By Example”一书进入 LibGDX(顺便说一句相当不错),并且在上个月一直在玩教程项目。

其中一款游戏是 FlappyBird 克隆(当然是),我决定添加功能、更改精灵等。

现在的问题是正常的障碍物图形(花朵)不适合新主题,需要更换。这样做会导致新精灵的图形抖动。

我应该指出,用于可视化这些障碍的代码根本没有改变,只是简单地交换精灵会导致这个问题。我尝试了很多不同的精灵,所有与花朵不同的精灵似乎都有这个问题。

所以不管是什么原因,旧的花精灵不受影响,其他精灵都受影响。

关于代码(删除了一些 Getters/Setters 和其他不相关的方法)

花/障碍类:

public class Flower
{

    private static final float COLLISION_RECTANGLE_WIDTH = 13f;
    private static final float COLLISION_RECTANGLE_HEIGHT = 447f;
    private static final float COLLISION_CIRCLE_RADIUS = 33f;

    private float x = 0;
    private float y = 0;

    private static final float MAX_SPEED_PER_SECOND = 100f;
    public static final float WIDTH = COLLISION_CIRCLE_RADIUS * 2;
    private static final float HEIGHT_OFFSET = -400.0f;

    private static final float DISTANCE_BETWEEN_FLOOR_AND_CEILING = 225.0f;
    private final Circle floorCollisionCircle;
    private final Rectangle floorCollisionRectangle;
    private final Circle ceilingCollisionCircle;
    private final Rectangle ceilingCollisionRectangle;
    private boolean pointClaimed = false;

    private final TextureRegion floorTexture;
    private final TextureRegion ceilingTexture;


    float textureX,textureY;


    public Flower(TextureRegion floorTexture, TextureRegion ceilingTexture)
    {
        this.floorTexture = floorTexture;
        this.ceilingTexture = ceilingTexture;
        this.y = MathUtils.random(HEIGHT_OFFSET);
        this.floorCollisionRectangle = new Rectangle(x,y,COLLISION_RECTANGLE_WIDTH,COLLISION_RECTANGLE_HEIGHT);
        this.floorCollisionCircle = new Circle(x + floorCollisionRectangle.width / 2, y + floorCollisionRectangle.height, COLLISION_CIRCLE_RADIUS);
        this.ceilingCollisionRectangle = new Rectangle(x,floorCollisionCircle.y + DISTANCE_BETWEEN_FLOOR_AND_CEILING,COLLISION_RECTANGLE_WIDTH,
                COLLISION_RECTANGLE_HEIGHT);
        this.ceilingCollisionCircle = new Circle(x + ceilingCollisionRectangle.width / 2, ceilingCollisionRectangle.y, COLLISION_CIRCLE_RADIUS);
    }



    public void update(float delta)
    {
        setPosition(x - (MAX_SPEED_PER_SECOND * delta));
    }

    public void setPosition(float x)
    {
        this.x = x;
        updateCollisionCircle();
        updateCollisionRectangle();
    }

    private void updateCollisionCircle()
    {
        floorCollisionCircle.setX(x + floorCollisionRectangle.width / 2);
        ceilingCollisionCircle.setX(x + ceilingCollisionRectangle.width / 2);
    }

    private void updateCollisionRectangle()
    {
        floorCollisionRectangle.setX(x);
        ceilingCollisionRectangle.setX(x);
    }

    public void draw(SpriteBatch batch)
    {
        drawFloorFlower(batch);
        drawCeilingFlower(batch);
    }

    private void drawFloorFlower(SpriteBatch batch)
    {
        textureX = floorCollisionCircle.x - floorTexture.getRegionWidth() / 2;
        textureY = floorCollisionRectangle.getY() + COLLISION_CIRCLE_RADIUS;
        batch.draw(floorTexture,textureX,textureY);
    }

    private void drawCeilingFlower(SpriteBatch batch)
    {
        textureX = ceilingCollisionCircle.x - ceilingTexture.getRegionWidth() / 2;
        textureY = ceilingCollisionRectangle.getY() - COLLISION_CIRCLE_RADIUS;
        batch.draw(ceilingTexture,textureX, textureY);
    }

}

和 GameScreen/Main 类:

public class GameScreen extends ScreenAdapter
{
    private static final float WORLD_WIDTH = 480;
    private static final float WORLD_HEIGHT = 640;

    private java.util.prefs.Preferences prefs;

    private int highscore;

    FlappeeBeeGame flappeeBeeGame;

    private ShapeRenderer shapeRenderer;
    private Viewport viewport;
    private Camera camera;
    private SpriteBatch batch;
    private Flappee flappee;
    private Flower flower;

    private Array<Flower> flowers = new Array<Flower>();
    private static final float GAP_BETWEEN_FLOWERS = 200.0f;

    private boolean gameOver = false;


    int score = 0;

    BitmapFont bitmapFont;
    GlyphLayout glyphLayout;

    private TextureRegion background;
    private TextureRegion flowerBottom;
    private TextureRegion flowerTop;
    private TextureRegion bee;
    private TextureRegion smallCloud;
    private TextureRegion lowCloud;

    private Music music_background;

    TextureAtlas textureAtlas;

    List<Cloud> activeClouds = new ArrayList<Cloud>();
    List<Cloud> cloudBarriers = new ArrayList<Cloud>();

    private float cloud_minScale = 0.6f;
    private float cloud_maxScale = 1.0f;

    private float cloud_minY, cloud_maxY;

    private float cloud_minDis, cloud_maxDis;

    private float cloud_minSpeed = 17.0f;
    private float cloud_maxSpeed = 27.0f;


    private final float barrierCloud_speed = 150.0f;

    private boolean inputBlocked = false;
    private float blockTime = 0.5f;
    private float remainingblockTime = blockTime;

    public GameScreen(FlappeeBeeGame fpg)
    {
        flappeeBeeGame = fpg;
        flappeeBeeGame.getAssetManager().load("assets/flappee_bee_assets.atlas",TextureAtlas.class);
        flappeeBeeGame.getAssetManager().finishLoading();
        textureAtlas = flappeeBeeGame.getAssetManager().get("assets/flappee_bee_assets.atlas");

        prefs = java.util.prefs.Preferences.userRoot().node(this.getClass().getName());

        highscore = prefs.getInt("highscore",0);

        music_background = Gdx.audio.newMusic(Gdx.files.internal("assets/backgroundmusic.ogg"));
        music_background.setLooping(true);
        music_background.setVolume(0.5f);
        music_background.play();
    }

    private void createNewFlower()
    {
        Flower newFlower = new Flower(flowerBottom,flowerTop);
        newFlower.setPosition(WORLD_WIDTH + Flower.WIDTH);
        flowers.add(newFlower);
    }

    private void checkIfNewFlowerIsNeeded()
    {
        if(flowers.size == 0)
        {
            createNewFlower();
        }
        else
        {
            Flower flower = flowers.peek();
            if(flower.getX() < WORLD_WIDTH - GAP_BETWEEN_FLOWERS)
            {
                createNewFlower();
            }
        }
    }



    private void drawFlowers()
    {
        for(Flower flower : flowers)
        {
            flower.draw(batch);
        }
    }

    private void removeFlowersIfPassed()
    {
        if(flowers.size > 0)
        {
            Flower firstFlower = flowers.first();
            if(firstFlower.getX() < -Flower.WIDTH)
            {
                flowers.removeValue(firstFlower,true);
            }
        }
    }


    @Override
    public void resize(int width, int height) {
        super.resize(width, height);
        viewport.update(width,height);
    }

    @Override
    public void show() {
        super.show();
        camera = new OrthographicCamera();
        camera.position.set(WORLD_WIDTH / 2, WORLD_HEIGHT / 2, 0);
        camera.update();
        viewport = new FitViewport(WORLD_WIDTH,WORLD_HEIGHT, camera);
        shapeRenderer = new ShapeRenderer();
        batch = new SpriteBatch();
        bitmapFont = new BitmapFont(Gdx.files.internal("assets/score_new.fnt"));
        glyphLayout = new GlyphLayout();


        background = textureAtlas.findRegion("bg");
        flowerBottom = textureAtlas.findRegion("pipeBottom");
        flowerTop = textureAtlas.findRegion("flowerTop");
        bee = textureAtlas.findRegion("bee");
        smallCloud = textureAtlas.findRegion("smallCloud");
        lowCloud = textureAtlas.findRegion("lowerCloud");
        flower = new Flower(flowerBottom,flowerTop);
        flappee = new Flappee(bee,textureAtlas);
        flappee.setPosition(WORLD_WIDTH/4,WORLD_HEIGHT/2);

        cloud_minDis = smallCloud.getRegionWidth() / 4;
        cloud_maxDis = smallCloud.getRegionWidth();

        cloud_maxY = viewport.getWorldHeight() - smallCloud.getRegionHeight()/2;
        cloud_minY = viewport.getWorldHeight() - smallCloud.getRegionHeight() * 2;



        Cloud a = generateCloud(null);
        Cloud b = generateCloud(a);
        Cloud c = generateCloud(b);
        Cloud d = generateCloud(c);
        Cloud e = generateCloud(d);

        activeClouds.add(a);
        activeClouds.add(b);
        activeClouds.add(c);
        activeClouds.add(d);
        activeClouds.add(e);

        a = new Cloud(lowCloud,batch,0,0 - lowCloud.getRegionHeight()/4,barrierCloud_speed,1.0f);
        b = new Cloud(lowCloud,batch,lowCloud.getRegionWidth(),0 - lowCloud.getRegionHeight()/4,barrierCloud_speed,1.0f);
        c = new Cloud(lowCloud,batch,lowCloud.getRegionWidth()*2,0 - lowCloud.getRegionHeight()/4,barrierCloud_speed,1.0f);

        cloudBarriers.add(a);
        cloudBarriers.add(b);
        cloudBarriers.add(c);

    }

    public Cloud generateCloud(Cloud formerCloud)
    {
        Cloud d;
        if(formerCloud == null)
        {
            float randomVal = (float)Math.random();
            d = new Cloud(smallCloud,batch,viewport.getWorldWidth(),
            (float)Math.random() * (cloud_maxY - cloud_minY) + cloud_minY,
                    randomVal * (cloud_maxSpeed-cloud_minSpeed) + cloud_minSpeed,
                    randomVal * (cloud_maxScale-cloud_minScale) + cloud_minScale);
            return d;
        }
        float randomVal = (float)Math.random();
        d = new Cloud(smallCloud,batch,formerCloud.getPosX() + ((float)
                Math.random() * (cloud_maxDis - cloud_minDis) + cloud_minDis),(float)Math.random() * (cloud_maxY - cloud_minY) + cloud_minY,
                randomVal * (cloud_maxSpeed-cloud_minSpeed) + cloud_minSpeed,
                randomVal * (cloud_maxScale-cloud_minScale) + cloud_minScale);
        return d;
    }

    @Override
    public void render(float delta) {
        super.render(delta);
        clearScreen();
        shapeRenderer.setProjectionMatrix(camera.projection);
        shapeRenderer.setTransformMatrix(camera.view);
        shapeRenderer.begin(ShapeRenderer.ShapeType.Line);
        shapeRenderer.end();
        draw(delta);
        update(delta);
    }

    private void draw(float delta)
    {
        batch.setProjectionMatrix(camera.projection);
        batch.setTransformMatrix(camera.view);
        batch.begin();
        batch.draw(background,0,0);
        drawClouds(delta);
        drawScore();
        drawFlowers();
        //drawDebug();
        if(!gameOver)
        {
            flappee.draw(batch,delta);
        }
        drawBarrierClouds(delta);
        batch.end();
    }

    private void updateClouds(float delta)
    {
        boolean move = false;
        Cloud tmp = null;

        for(Cloud c : cloudBarriers)
        {
            c.update(delta);
            if(c.getPosX() <= -lowCloud.getRegionWidth())
            {
                tmp = c;
                move = true;
            }
        }

        if(move)
        {
            float positionX = cloudBarriers.get(cloudBarriers.size()-1).getPosX() + lowCloud.getRegionWidth();

            if(positionX < viewport.getWorldWidth())
            {
                positionX = viewport.getWorldWidth();
            }

            tmp.setPos(positionX,0 - lowCloud.getRegionHeight()/4);


            cloudBarriers.remove(tmp);
            cloudBarriers.add(tmp);

            tmp = null;
            move = false;
        }

        for(Cloud c : activeClouds)
        {
            c.update(delta);
            if(c.getPosX() <= -smallCloud.getRegionWidth())
            {
                tmp = c;
                move = true;
            }
        }

        if(move)
        {
            float randomVal = (float)Math.random();
            float positionX = activeClouds.get(activeClouds.size()-1).getPosX() + ((float)
                    Math.random() * (cloud_maxDis - cloud_minDis) + cloud_minDis);

            if(positionX < viewport.getWorldWidth())
            {
                positionX = viewport.getWorldWidth();
            }

            tmp.setPos(positionX,(float)Math.random() * (cloud_maxY - cloud_minY) + cloud_minY);

            tmp.setSpeed(randomVal * (cloud_maxSpeed  - cloud_minSpeed) + cloud_minSpeed);
            tmp.setScale(randomVal * (cloud_maxScale - cloud_minScale) + cloud_minScale);

            activeClouds.remove(tmp);
            activeClouds.add(tmp);
            move = false;
            tmp = null;
        }
    }

    private void drawBarrierClouds(float delta)
    {
        for(Cloud c : cloudBarriers)
        {
            c.render();
        }

    }

    private void drawClouds(float delta)
    {
        for(Cloud c : activeClouds)
        {
            c.render();
        }
    }


    private void clearScreen()
    {
        Gdx.gl.glClearColor(Color.BLACK.r,Color.BLACK.g,Color.BLACK.b, Color.BLACK.a);
        Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
    }

    private void blockFlappeeLeavingTheWorld()
    {
        flappee.setPosition(flappee.getX(), MathUtils.clamp(flappee.getY(),0,WORLD_HEIGHT));
    }

    private void updateFlowers(float delta)
    {
        for(Flower flower : flowers)
        {
            flower.update(delta);
        }
        checkIfNewFlowerIsNeeded();
        removeFlowersIfPassed();
    }

    private void update(float delta)
    {
        updateClouds(delta);

        if(!gameOver) {
            updateFlappee(delta);
            updateFlowers(delta);
            updateScore();


            if (checkForCollision())
            {
                gameOver = true;
                inputBlocked = true;
                remainingblockTime = blockTime;
                restart();
            }
        }
        else
        {
            if((Gdx.input.isKeyJustPressed(Input.Keys.SPACE) || Gdx.input.isButtonPressed(Input.Buttons.LEFT)) && !inputBlocked)
            {
                gameOver = false;
                score = 0;
            }

            if(inputBlocked)
            {
                if(remainingblockTime > 0)
                {
                    remainingblockTime -= delta;
                }
                else
                {
                    inputBlocked = false;
                    remainingblockTime = blockTime;
                }
            }
        }

    }

    private void restart()
    {
        flappee.setPosition(WORLD_WIDTH / 4, WORLD_HEIGHT / 2);
        flowers.clear();
    }

    @Override
    public void dispose() {
        super.dispose();
    }

    private boolean checkForCollision()
    {
        for(Flower flower : flowers)
        {
            if(flower.isFlappeeColliding(flappee))
            {
                if(score > highscore)
                {
                    highscore = score;
                    prefs.putInt("highscore",highscore);
                    inputBlocked = true;
                    remainingblockTime = blockTime;
                }
                return true;
            }
        }
        return false;
    }
}

我很想给你一个可运行的 jar,但我在构建工作版本时遇到了一些问题。让我们说一个罐子现在是不可能的。我能给你的是截图:

跳动精灵视图

功能花精灵视图

第一张图片显示了问题:新的精灵(只是调试)变得前卫,就像精灵的顶部无法与其下半部分的速度竞争。第二张图片显示了用于比较的旧精灵:它们没有显示任何这种行为,即使它们比屏幕截图上的长。

那么大家怎么看呢?是什么导致了这种行为,我应该如何解决它?

提前感谢您的帮助,我很感激:)

问候!

编辑:

我有点修好了。当切换到另一台计算机并运行游戏时,问题不再出现。具体来说,我从 Debian 转到了 Windows 10,从 NVIDIA Optimus 转到了标准桌面 AMD 卡。

如果您遇到此问题,请尝试另一台具有不同操作系统和/或 GPU 的 PC。

可悲的是(如果你用谷歌搜索这个问题)我不能告诉你如何在第一台机器上解决它或者究竟是什么原因造成的,但至少当你向他们发送你的项目时它不应该出现在其他任何人的计算机上。

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