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我有一个内置于 Unity 的应用程序,并设置要在 Mac App Store 上发布,它的网络任务在 OS X 构建中工作得很好,这不适用于应用程序商店,但一旦构建需要 App Store 验证/协同设计联网失败。该应用程序和构建过程不久前还有效,但现在失败了。

我在权利中包含了网络权限,并且在系统控制台中没有看到任何沙盒错误的痕迹。应用内购买网络调用成功,但如果我检查终端中其他任何内容的流量,则没有数据移入或移出。

因此,我想知道是否有人对可能导致此问题的原因有任何想法,或者我可以使用进一步的测试来找出问题所在。

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1 回答 1

0

我从来没有弄清楚 Unity 的 WWW 类出了什么问题,但我能够使用 System.Net.WebClient 类解决这个问题。我实现了一个简单的包装器,它具有与 Unity 的 WWW 类类似的接口。这是我使用的代码:

using System;
using System.Net;
using System.Net.Security;
using System.Text;

/// <summary>
/// Web request using the WebClient class.
/// </summary>
/// <seealso cref="Assets.Scripts.WebRequest" />
internal class WebRequest
{
   /// <summary>
   /// The web client.
   /// </summary>
   private WebClient _client;

   /// <summary>
   /// The error message.
   /// </summary>
   private string _error;

   /// <summary>
   /// The is done flag.
   /// </summary>
   private bool _isDone;

   /// <summary>
   /// The progress.
   /// </summary>
   private float _progress;

   /// <summary>
   /// The text.
   /// </summary>
   private string _text;

   /// <summary>
   /// Initializes a new instance of the <see cref="WebRequest"/> class.
   /// </summary>
   /// <param name="url">The URL.</param>
   public WebRequest(string url)
   {
      this._client = new System.Net.WebClient();
      this._client.DownloadProgressChanged += this.WebClientProgressChanged;
      this._client.DownloadStringCompleted += this.WebClientDownloadCompleted;
      this._client.DownloadStringAsync(new Uri(url));
   }

   /// <summary>
   /// Initializes a new instance of the <see cref="WebRequestDotNet"/> class.
   /// </summary>
   /// <param name="url">The URL.</param>
   /// <param name="form">The form.</param>
   public WebRequest(string url, UnityEngine.WWWForm form)
   {
      this._client = new System.Net.WebClient();
      this._client.UploadProgressChanged += this.WebClientUploadProgressChanged;
      this._client.UploadDataCompleted += this.WebClientUploadCompleted;

      this._client.Headers[HttpRequestHeader.ContentType] = "application/x-www-form-urlencoded";

      // Try to get the header from the Unity form
      foreach (var header in form.headers)
      {
         const string ContentType = "Content-Type";
         if (header.Key == ContentType)
         {
            string contentType = header.Value;
            this._client.Headers.Remove(ContentType);
            this._client.Headers[ContentType] = contentType;
         }
      }

      this._client.UploadDataAsync(new Uri(url), form.data);
   }

   /// <summary>
   /// Gets the error message. Returns null if there is no error.
   /// </summary>
   /// <value>
   /// The error message.
   /// </value>
   public string Error
   {
      get
      {
         return this._error;
      }
   }

   /// <summary>
   /// Gets a value indicating whether this request is done.
   /// </summary>
   /// <value>
   ///   <c>true</c> if this instance is done; otherwise, <c>false</c>.
   /// </value>
   public bool IsDone
   {
      get
      {
         return this._isDone;
      }
   }

   /// <summary>
   /// Gets the progress, 0 to 1.
   /// </summary>
   /// <value>
   /// The progress.
   /// </value>
   public float Progress
   {
      get
      {
         return this._progress / 100.0f;
      }
   }

   /// <summary>
   /// Gets the resulting text.
   /// </summary>
   /// <value>
   /// The text.
   /// </value>
   public string Text
   {
      get
      {
         return this._text;
      }
   }

   /// <summary>
   /// Called when the download is complete.
   /// </summary>
   /// <param name="sender">The sender.</param>
   /// <param name="e">The <see cref="DownloadStringCompletedEventArgs"/> instance containing the event data.</param>
   private void WebClientDownloadCompleted(object sender, DownloadStringCompletedEventArgs e)
   {
      if (e.Error != null)
      {
         this._error = e.Error.ToString();
      }
      else
      {
         this._text = e.Result;
      }

      this._isDone = true;
   }

   /// <summary>
   /// Called when the progress changes.
   /// </summary>
   /// <param name="sender">The sender.</param>
   /// <param name="e">The <see cref="DownloadProgressChangedEventArgs"/> instance containing the event data.</param>
   private void WebClientProgressChanged(object sender, DownloadProgressChangedEventArgs e)
   {
      this._progress += e.ProgressPercentage;
   }

   /// <summary>
   /// Called when the upload is complete.
   /// </summary>
   /// <param name="sender">The sender.</param>
   /// <param name="e">The <see cref="UploadValuesCompletedEventArgs"/> instance containing the event data.</param>
   private void WebClientUploadCompleted(object sender, UploadDataCompletedEventArgs e)
   {
      if (e.Error != null)
      {
         this._error = e.Error.ToString();
      }
      else
      {
         this._text = Encoding.UTF8.GetString(e.Result);
      }

      this._isDone = true;
   }

   /// <summary>
   /// Called when the upload progress changes.
   /// </summary>
   /// <param name="sender">The sender.</param>
   /// <param name="e">The <see cref="UploadProgressChangedEventArgs"/> instance containing the event data.</param>
   private void WebClientUploadProgressChanged(object sender, UploadProgressChangedEventArgs e)
   {
      this._progress += e.ProgressPercentage;
   }
}
于 2016-06-01T03:00:45.540 回答