3

我需要在函数中插入一个代码,当调用时播放声音。

问题在于该函数的调用速度比声音持续时间快,因此,声音的播放次数比函数调用的次数少。

function keyDownSound(){
   NSSound(named: "tennis")?.play()
}

问题是 NSSound 仅在尚未播放时才开始播放。有什么想法可以解决吗?

4

1 回答 1

2

问题的根源是init?(named name: String)返回NSSound相同名称的相同实例。您可以复制NSSound实例,然后会同时播放几个声音:

function keyDownSound(){
    NSSound(named: "tennis")?.copy().play()
}

另一种方式 - 播放完毕后重新开始声音。为此,您需要实现sound(sound: NSSound, didFinishPlaying aBool: Bool)委托方法。例如:

var sound: NSSound?
var playCount: UInt = 0

func playSoundIfNeeded() {
    if playCount > 0 {
        if sound == nil {
            sound = NSSound(named: "Blow")!
            sound?.delegate = self
        }

        if sound?.playing == false {
            playCount -= 1
            sound?.play()
        }
    }
}

func keyDownSound() {
    playCount += 1
    playSoundIfNeeded()
}

func sound(sound: NSSound, didFinishPlaying aBool: Bool) {
    playSoundIfNeeded()
}
于 2016-03-13T22:42:36.010 回答