我正在尝试处理使用ExtAudioFile
. 但是,当我尝试将此数据放入循环缓冲区时,我听到了几个故障。
在下面的示例代码中,我将数据从“inBuffer”直接传递到“outBuffer”(两者都是TPCircularBuffer
Michael Tyson 的类型)。两个缓冲区的大小都是 10 x numberOfFrames * sizeof(float)
。客户端流格式是带有浮点样本的单声道。
为什么我什至没有处理任何数据就听到这些故障?如果没有循环缓冲区,声音会很好地流动。我做错了什么或者另一种方法会更好?
static OSStatus recordingCallback(
void* inRefCon,
AudioUnitRenderActionFlags* ioActionFlags,
const AudioTimeStamp* inTimeStamp,
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList* ioData){
PlayAudioFile* player = (__bridge PlayAudioFile*)inRefCon;
Info *info = (Info *)player.info;
ExtAudioFileRead(info->extAudioFile, &inNumberFrames, info->inputBuffer);
if (inNumberFrames == 0) {
ExtAudioFileSeek(info->extAudioFile, 0);
}
// Put data in circular buffer
TPCircularBufferProduceBytes(info->inBuffer, info->inputBuffer->mBuffers[0].mData, info->inputBuffer->mBuffers[0].mDataByteSize);
UInt32 frameSize = inNumberFrames*sizeof(float);
if (info->inBuffer->fillCount >= frameSize) {
int32_t availableBytes;
float *tail = TPCircularBufferTail(info->inBuffer, &availableBytes);
if (availableBytes > frameSize){
memcpy(info->tempBuffer, tail, frameSize);
TPCircularBufferConsume(info->inBuffer, frameSize);
// Currently, data is not processed but just put to the output buffer
TPCircularBufferProduceBytes(info->outBuffer, info->tempBuffer, frameSize);
}
}
return noErr;
}
static OSStatus renderCallback(
void* inRefCon,
AudioUnitRenderActionFlags* ioActionFlags,
const AudioTimeStamp* inTimeStamp,
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList* ioData){
PlayAudioFile* player = (__bridge PlayAudioFile*)inRefCon;
Info *info = (Info *)play.info;
for (int i=0; i < ioData->mNumberBuffers; i++) {
AudioBuffer buffer = ioData->mBuffers[i];
if (info->outBuffer->fillCount > ioData->mBuffers[0].mDataByteSize) {
int32_t availableBytes;
float *tail = TPCircularBufferTail(info->outBuffer, &availableBytes);
memcpy(buffer.mData, tail, buffer.mDataByteSize);
TPCircularBufferConsume(info->outBuffer, buffer.mDataByteSize);
/* Messaging is not used for this example
// Notify delegate
if ([player.delegate respondsToSelector:@selector(player:audioBuffer:bufferSize:)])
{
[player.delegate player:player
audioBuffer:buffer.mData
bufferSize:inNumberFrames];
}
*/
}
else {
memset((char*)ioData->mBuffers[i].mData, 0, ioData->mBuffers[i].mDataByteSize * info->clientFormat.mBytesPerFrame);
}
}
return noErr;
}
编辑 根据下面的答案,我通过在回调函数之外分配和释放内存以及增加循环缓冲区的大小来修改代码。不幸的是,声音仍然比没有循环缓冲区的情况差。这些故障还有其他原因吗?